Great first game ... even in tutorial situations, things can go wrong! so, good job!
Recent community posts
Thanks! we worked really hard on the Art!... I am looking to "even out the curve" when I get a chance, because although bumping into things is one of the foundational mechanics, it should gradually increase a little more evenly than it does currently...
Thanks again for playing! If you are interested, once i work on it more, i plan on releasing an update and posting about it, so anyone wanting it would know when it's available
it wasn't to avoid the pain... it was just fun as a space game.... once i got used to it all, the effect was totally fine, and the genius of having the "simulated gravity" work even when it was spinning was fun to work through...
The "jumping out" was my personal version of an ending... something like "then they both flew out of a hole in the ship"... but seriously fun game (logged quite a bit into the game itself before i jumped ship)
I totally understand.. thanks So much for playing... our attempt was to create something with a beginning, middle, and end (complete with ending cutscene).
I also tried to dial down the blow sound quite a bit, but may have missed the mark some. Thanks for the feedback, I do plan on submitting a POST-JAM with a few tweaks (level 2 was too hard for.... level 2) and I will be letting anyone know that'll listen! Again, I super appreciate the feedback, and hope that, if you do get back to attempting level 7, that you see and appreciate the ending!
Hey, the tiles you used on the last half of the game were SO SO megaman... That is my FAVORITE platformer, i finished is and was very pleased with the tiles aesthetic! (a la metal man or crash man)
i understand. And i don't know how to make it work... i've visited it several times to make sure... I wish you the VERY BEST of luck, most people in these jams have access to Linux (as it's an open game jam), so i don't think you'll have to worry =o)
I did forget to add that all pieces (other than the actual unity engine) were created by me in Compo fashion... I have kids, so the time was spaced out, but the game was made in 12 hours, with another 12 of research (first game necessity)