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Over The Clouds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #8 | 3.248 | 3.750 |
Mood | #13 | 2.959 | 3.417 |
Overall | #15 | 3.031 | 3.500 |
Fun | #15 | 2.815 | 3.250 |
Theme | #17 | 3.320 | 3.833 |
Humor | #18 | 1.876 | 2.167 |
Graphics/Art | #21 | 2.382 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository
https://github.com/saustin-dev/openjam2020
Tools used
Open Source
- gcc/g++
- gdb
- SDL2
- Geany
- Ubuntu
- Musescore
- Audacity
- Pinta
- GIMP
Other
- Ableton Live
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Comments
Fun game in full-on CPP in 3 days-- and with a level editor? That's just impressive.
I really like the glide/parachute mechanic, you get the hang of gliding upward pretty quick, but not so fast that it's easy. That was just clever level design toward the end, too, I love it.
(And, ofc, the soundtrack was a straight jam.)
Yeah the physics are a bit wonky, but since you made it on hard mode (SDL instead of an actual engine that does physics for you) it's actually really impressive. I liked the level design and the story (and honestly the music goes without saying). Nice work!
Thanks, glad you liked it!
Thanks! Yeah, I wish I had more time to test and polish up the movement. Getting rid of horizontal velocity when hitting a wall was intentional to keep you from going in but thinking about it more it shouldn't be necessary with the way I ended up handling collision. I'll keep that in mind for my next project so thanks for mentioning it!
I wish there was a bit more story to the game. I'm not sure what I was meant to understand. Also, I think tightening up the collisions would be a big plus. However, I really enjoy the idea of exploring a mysterious set of floating islands.
Unrelated to the game, I can't seem to get the tile map editor to run on Windows 10.
Yeah, implementing the game itself ended up taking longer than I planned for so I didn't end up getting to develop any story beyond the premise that I started with. I tried to run the map editor myself and I got the same issue, it just opens a white screen and then closes? There weren't any errors in the console so I wonder what it could be. I'll have to look into that because I was planning on reusing the tile editor for later projects. Thanks for telling me!
The music was great I really liked the mood of it, it went well with this sense of mystery.
The collision were a bit of a disappointment though, it would have been so much better with a smaller collision box.
Well done doing it in sdl though, it is much harder than using an engine where everything is already done for you.
Thanks! As for the collision, it ended up being so big because I used the same image/hitbox size for all sprites, which meant due to the sliding being wide the hitbox was always wide. I probably should have made the hitbox a function of the current player state instead.
While I do like SDL, seeing all the cool games people made using Godot in this jam got me to download and give it a try. I've avoided engines because they seem daunting but I might try to learn it and use it the next time I participate in a jam.
Hey, the tiles you used on the last half of the game were SO SO megaman... That is my FAVORITE platformer, i finished is and was very pleased with the tiles aesthetic! (a la metal man or crash man)
Yeah I really liked that tileset! I think that style fit well with the rest of the game too since I took some inspiration from megaman for the sliding mechanic.
So I ended up getting lost too many times and giving up.
The soundtrack to this game is wonderful, though. You're a very talented composer.
Thanks for giving it a try. Glad to hear the soundtrack turned out well, thanks!
Amazing. So much fun, and such a sense of discovery.
You might want to mention in the README that
-std=c++11
is also required to compile on older systems.Thanks so much for the feedback, glad you enjoyed it! I've updated the README so thanks for the heads up.