Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

saustin

11
Posts
A member registered Sep 26, 2019 · View creator page →

Creator of

Recent community posts

Thanks, glad you liked it!

Yeah, implementing the game itself ended up taking longer than I planned for so I didn't end up getting to develop any story beyond the premise that I started with. I tried to run the map editor myself and I got the same issue, it just opens a white screen and then closes? There weren't any errors in the console so I wonder what it could be. I'll have to look into that because I was planning on reusing the tile editor for later projects. Thanks for telling me!

Thanks! Yeah, I wish I had more time to test and polish up the movement. Getting rid of horizontal velocity when hitting a wall was intentional to keep you from going in but thinking about it more it shouldn't be necessary with the way I ended up handling collision. I'll keep that in mind for my next project so thanks for mentioning it!

Thanks! As for the collision, it ended up being so big because I used the same image/hitbox size for all sprites, which meant due to the sliding being wide the hitbox was always wide. I probably should have made the hitbox a function of the current player state instead.

While I do like SDL, seeing all the cool games people made using Godot in this jam got me to download and give it a try. I've avoided engines because they seem daunting but I might try to learn it and use it the next time I participate in a jam.

Yeah I really liked that tileset! I think that style fit well with the rest of the game too since I took some inspiration from megaman for the sliding mechanic.

Thanks for giving it a try. Glad to hear the soundtrack turned out well, thanks!

Thanks so much for the feedback, glad you enjoyed it! I've updated the README so thanks for the heads up.

Glad you enjoyed it! I think after the ratings are over I'm going to go back and even out some of the rough edges, and adding the ability to scroll the camera will definitely be on the list of targets. Thanks!

This is supposed to be a cutscene, but on the Windows version it does not render. You can press escape to skip it, and if you want to see what you'd be missing it's saved in "intro.txt".

Thanks, I'm glad you like it! The music was a lot of fun to do and added some nice variety to the process, so I'm glad it also turned out as well as it did.

Thanks for pointing that out! I repackaged it with the required .dlls and tested it on another computer, so it should be good now.