Thanks, glad you liked it!
saustin
Creator of
Recent community posts
Yeah, implementing the game itself ended up taking longer than I planned for so I didn't end up getting to develop any story beyond the premise that I started with. I tried to run the map editor myself and I got the same issue, it just opens a white screen and then closes? There weren't any errors in the console so I wonder what it could be. I'll have to look into that because I was planning on reusing the tile editor for later projects. Thanks for telling me!
Thanks! Yeah, I wish I had more time to test and polish up the movement. Getting rid of horizontal velocity when hitting a wall was intentional to keep you from going in but thinking about it more it shouldn't be necessary with the way I ended up handling collision. I'll keep that in mind for my next project so thanks for mentioning it!
Thanks! As for the collision, it ended up being so big because I used the same image/hitbox size for all sprites, which meant due to the sliding being wide the hitbox was always wide. I probably should have made the hitbox a function of the current player state instead.
While I do like SDL, seeing all the cool games people made using Godot in this jam got me to download and give it a try. I've avoided engines because they seem daunting but I might try to learn it and use it the next time I participate in a jam.