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A jam submission

Elevator OperatorView game page

Deliver ghosts to the correct floors
Submitted by butterboygames (@butterboygames) — 18 minutes, 9 seconds before the deadline
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Elevator Operator's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#153.3364.000
Mechanics#152.9193.500
Fun#182.8153.375
Overall#212.7113.250
Sound#212.3982.875
Art#272.0852.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really enjoyed playing this game! Super fun and it was well executed. Like others have said, theres a lot you could do with this game to make it even better, but I think you did a really good job with what you made!

Submitted(+1)

Love the concept!! personally i feel like it would've been cooler if the people were business people and it took place inside a corporate building and they would get mad at you if you took too long and make you loose points, just a concept tho, great game!!

Submitted(+1)

Really great idea and done really well too! Being able to see the floors and how far off passengers are, telling what floor they're going to by the colors, and having to balance how many people fit in gives a lot of room for strategy. It would be cool if there were some pressure aside from the timer, like if they got angry at having to wait and cost you points. I could definitely see this as one of those scaling type games, if you could upgrade things like elevator speed and capacity, or if there gradually came to be more floors.

Submitted(+1)

Very nice! How did you make the high score show across all people playing the game, I find that so impressive!

Developer(+1)

thank you! This is my 9th jam game with a leaderboard so I have lots of practice implementing them lol, I use something called LootLocker, it's easy with Gamemaker but I'm not sure about other engines. Thanks for playing!

Submitted (1 edit) (+1)

Quite enjoyable! Didn’t click for me that collecting multiple of the same blob would yield more points but that might be a double edged sword because now that I think about it, it is not about planning the most efficient route to deliver as many blobs as possible but only about going to the floors that get that specific color blob, which is probably less interesting?

Developer(+1)

Thanks for playing! I'm happy you enjoyed it. Trying to fill the elevator with all ghosts of the same colour is harder than it seems because you accidentally pick up other colours at the same time so you have deliver those in the correct order to maneuver the ghosts correctly, it can get pretty complicated when trying to get a really high score