Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

christphe

29
Posts
1
Followers
2
Following
A member registered Sep 21, 2020 · View creator page →

Creator of

Recent community posts

Hi, thanks for the feedback ! Move with wsad, call the delivery person with space, eat near the table with click.

You can also use a gamepad and use X and A

It's always better with someone else to blame for the spinning :)

Thanks a lot !

Are headaches a good thing ? :)

Thanks for the feedback !

My goal was to make the repairs take longer, that way I could have reduced the rotation speed, keeping people from feeling dizzy and still keep it challenging.

I really ran out of time on this one :)

just launch

mono ThrowThrowDinoDino.exe
(1 edit)

you have to pump it up boy ! took me a while to get it :)

Thanks !

Yes exactly, the goal was to give you more points the longer you stayed balanced. I guess I ran out of time :)

You can launch it in wine it works fine

I moved the libs in the root folder and it worked, thanks.
Classic game with a clean look, controls are a bit jerky too but it may have been intended ?

(1 edit)

I have to shoot with start now, do you want to discord ?

Fire is Right Stick down but that's ok, it doesn't always fire anymore :) I couldn't find the boost button too.

However, there are no enemies in this build.

(1 edit)

The graphics form a cohesive whole and I like the flight feeling of the bat, a bit less the flight pattern of the birds that made me drop on them like a rock and fly back up quickly instead of chasing them around (edit: just read the help section, the dash helps not dropping like a rock a little :)).

It's well done and I liked playing it, even if  my personal record is only wave 6 :)

I ended up using wine on linux to play the window version instead of installing love2d

The music was great I really liked the mood of it, it went well with this sense of mystery.

The collision were a bit of a disappointment though, it would have been so much better with a smaller collision box.

Well done doing it in sdl though, it is much harder than using an engine where everything is already done for you.

Couldn't get it to work =(

./AntiAirborne: error while loading shared libraries: libfmod.so.6: cannot open shared object file: No such file or directory

Don't worry, I was aiming for a bit of frustration when the engines go out, so a reaction such as "Ok, damn ship. I'm outta here" is something i can fully understand too :)

Thanks for your feedback and I'm glad you enjoyed playing it.

The graphics and global feel of this game are really great !

Unfortunately I experienced the same problem with the inputs so I couldn't go far.

(1 edit)

I have the same problem, but for linux.

edit: nevermind, works fine with wine, except for this automatic firing problem

Good polish on this game and the mechanic is interesting and nicely done. I think it should have been more of something to add a to a classic jetpack control because I didn't feel I was going as fast as the music was expecting me to go :) I managed to get a boost once though :)

The graphics, menus and music make me think wipeout albeit a tad darker. It's quite a nice thing.

I mostly agree with everything said here about the tight controls and the weird choice of music. About the material too far away, I think I get why, to feel alone and stuff, but the fact that penguins kept flying against my base as soon as I wasn't looking and the general lack of things to do while away made me want to speed up things instead

I'd like to add that the parallax and fog on the terrain are great, the poisonous gas should have come with another damage sound though :) maybe acid or sandstorm ?

Nice music and execution, the paint part is nicely done and a good take on the flappy bird concept to make it more interesting.

I found it a little easy though and missed being able to really "paint" a canvas with other moves than those coma shaped strokes, maybe with some obstacles and bonus to add a little chaos to it all ?

(1 edit)

Good game with a nice aesthetic to it. The take off animation is well done too and I like the way you represented the various steps of the progression.

The collisions are a bit off and it would have been nice a little more feedback, bounce or noise or some visible invul effect or something. The collision with the feathers makes it a little weird too.

The balance of the upgrades seems strange but I couldn't reset my progression so I can't check, it is expected in a game jam though :)

However it was fun to play and I'm glad I made that kiwi fly :)

(2 edits)

Nicely done. I like how the first dino points to the sky when launched and the concept of multiple launches.

I managed once to bounce on multiple shrooms and headed straight to space! It would have been nice to have more of those moments instead of the more frustrating ones like hitting the balloons from the bottom and get smashed back into the ground.

Oh, and the game runs fine on linux using mono, I didn't check it earlier because it was marked as windows only, but I tried and it worked :)

This game looks finished and that's a good point :)

I like the music and the level design (I especially think the moving parts are nice) and art, the mechanic and the movements are clean.

I found the little girl cute but a little off against the background and I got a little annoyed by the blow sound and couldn't get past level 7. I noticed I could blow the cap but it was just too hard for me at this point :)

Seems like it does to a lot of people. True, you could also jump out to avoid the pain :)

Nice little game, I played it until the summit. The final descend when you go past all the previous levels feels great.
I was only able to buy the first board and felt as if I didn't get to play the game full speed. Did I miss something?

Good game, nice graphics and music, I especially like the intro animation.

Good thing I read the hints here for the attack pattern, it made it a little easier. However, I am still soooo not good at this :)

Also, I got a little trouble telling why they weren't getting hit because you have to target them and not just fire in their direction.

Thanks, I got used to it but I should have made the rotation speed slower I guess ;)