Hi, thanks for the feedback ! Move with wsad, call the delivery person with space, eat near the table with click.
You can also use a gamepad and use X and A
The graphics form a cohesive whole and I like the flight feeling of the bat, a bit less the flight pattern of the birds that made me drop on them like a rock and fly back up quickly instead of chasing them around (edit: just read the help section, the dash helps not dropping like a rock a little :)).
It's well done and I liked playing it, even if my personal record is only wave 6 :)
I ended up using wine on linux to play the window version instead of installing love2d
The music was great I really liked the mood of it, it went well with this sense of mystery.
The collision were a bit of a disappointment though, it would have been so much better with a smaller collision box.
Well done doing it in sdl though, it is much harder than using an engine where everything is already done for you.
Good polish on this game and the mechanic is interesting and nicely done. I think it should have been more of something to add a to a classic jetpack control because I didn't feel I was going as fast as the music was expecting me to go :) I managed to get a boost once though :)
The graphics, menus and music make me think wipeout albeit a tad darker. It's quite a nice thing.
I mostly agree with everything said here about the tight controls and the weird choice of music. About the material too far away, I think I get why, to feel alone and stuff, but the fact that penguins kept flying against my base as soon as I wasn't looking and the general lack of things to do while away made me want to speed up things instead
I'd like to add that the parallax and fog on the terrain are great, the poisonous gas should have come with another damage sound though :) maybe acid or sandstorm ?
Nice music and execution, the paint part is nicely done and a good take on the flappy bird concept to make it more interesting.
I found it a little easy though and missed being able to really "paint" a canvas with other moves than those coma shaped strokes, maybe with some obstacles and bonus to add a little chaos to it all ?
Good game with a nice aesthetic to it. The take off animation is well done too and I like the way you represented the various steps of the progression.
The collisions are a bit off and it would have been nice a little more feedback, bounce or noise or some visible invul effect or something. The collision with the feathers makes it a little weird too.
The balance of the upgrades seems strange but I couldn't reset my progression so I can't check, it is expected in a game jam though :)
However it was fun to play and I'm glad I made that kiwi fly :)
Nicely done. I like how the first dino points to the sky when launched and the concept of multiple launches.
I managed once to bounce on multiple shrooms and headed straight to space! It would have been nice to have more of those moments instead of the more frustrating ones like hitting the balloons from the bottom and get smashed back into the ground.
Oh, and the game runs fine on linux using mono, I didn't check it earlier because it was marked as windows only, but I tried and it worked :)
This game looks finished and that's a good point :)
I like the music and the level design (I especially think the moving parts are nice) and art, the mechanic and the movements are clean.
I found the little girl cute but a little off against the background and I got a little annoyed by the blow sound and couldn't get past level 7. I noticed I could blow the cap but it was just too hard for me at this point :)
Good game, nice graphics and music, I especially like the intro animation.
Good thing I read the hints here for the attack pattern, it made it a little easier. However, I am still soooo not good at this :)
Also, I got a little trouble telling why they weren't getting hit because you have to target them and not just fire in their direction.