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A jam submission

Off DimensionView game page

spaceship shoot-em-up in two worlds at once
Submitted by PhilG, Omnislashh — 10 minutes, 11 seconds before the deadline
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Off Dimension's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Art#162.8333.778
Audio#182.2503.000
Mood#222.1672.889
Overall#242.1672.889
Fun#242.0002.667
Theme#242.3333.111
Humor#261.1671.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository
https://github.com/pgrenon1/PATRICE

Tools used
Unity
Blender
Photoshop
Gimp
Aseprite
Audacity
Substance

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Comments

Submitted
Deleted post
Submitted(+1)

The graphics and global feel of this game are really great !

Unfortunately I experienced the same problem with the inputs so I couldn't go far.

Developer

Hi! thanks a lot for the comment! I updated the build with a bug fix for the input problem, since another user mentioned that we could bug fix up to October 5th. I'm not even sure I actually fixed the bug since I only have a PS4 controller so I can't test.

I have to thank user PhilippTheProgrammer for the help on the bug :)

One last thing: I continued to work on the game since the end of the game, but it wouldn't be fair to update the jam submission with actual improvements that was done outside of the jam, so I made an out-of-jam version. Here it is!

Submitted(+1)

Fire is Right Stick down but that's ok, it doesn't always fire anymore :) I couldn't find the boost button too.

However, there are no enemies in this build.

Developer

Oh man I seem to have lost a bunch of stuff while reverting to the end of jam commit. I'll see what I can do

Developer

Ok, I *think* I fixed the enemies not spawning. And I attempted a new fix for the shoot input bug!

Submitted (1 edit)

I have to shoot with start now, do you want to discord ?

Submitted(+1)

I very sad i couldnt play from mac book. Do you have a macOS app for this game?

Submitted (1 edit) (+1)

I have the same problem, but for linux.

edit: nevermind, works fine with wine, except for this automatic firing problem

Submitted

I just tested the game and it WORKS you can use play on mac

Submitted(+1)

What an accomplishment! I love the graphics and the movement,   VERRRY SMOOTH movement!  Great job, Phil!

Submitted(+1)

Despite not being able to stop shooting, I think the game was still pretty fun. I had to use dimension switching to recharge my shots. I think making it recharge faster would definitely help make the gameplay better. Also, the homing enemies were a bit too difficult to avoid.

Developer(+1)

For what it's worth, if you'd like to try again, I updated the game's page with a new version where "all" controllers should work. I also implemented the tweaks you mentioned. It does indeed feel better now, thanks!

Submitted (2 edits) (+1)

I had the problem that my ship would not stop firing until running out of energy, which made the game quite unplayable. Really a pity, because it looks really great. Respect for going 3d in a weekend game jam. I know that it's a lot more difficult to create good looking 3d than 2d under time pressure, and you created a really decent looking game nevertheless.

Developer

Hey thanks so much for playing and for commenting! It's a shame you got that bug, I don't know what could have caused it, but I have to say I'm not surprised since I really struggled to make the controller work at all. My partner and I are still working on it a bit for fun, so I'll be uploading a different version at some point this week.

Anyway, thanks again

Submitted(+1)

The culprit might be Player.cs line 169 where you consider any value for the axis of the trigger-buttons other than -1 as shooting. It' possible that some controllers never return a value of exactly -1.0f. I'll see if I can fix it and send you a pull request on GitHub.

Developer

Oh wow open source is so amazing I have never had anyone send a pull request I don't even know how that works ahah

Submitted (2 edits)

Sorry, but it doesn't seems like I can just fix that for you that easily. Playstation and XInput gamepads use different axis configurations in Unity. You can check out how this works here: https://wiki.unity3d.com/index.php/Xbox360Controller

  • The triggers are axis 3.
  • The right stick are axis 4 (horizontal) and 5 (vertical).

So people with an XInput gamepads like me just need to hold the right stick down when they don't want to shoot.

I don't think there is a simple fix to just make it work on either gamepad. I think you have to add some way for the player to tell you what gamepad they have and configure the control accordingly. Or perhaps switching to the new Unity Input System might help?

Developer

Thanks for looking into this and for the info. I thought of the new Input System during the jam but I was afraid I would get stuck implementing a big system that I don't know about in the middle of a jam. I'm definitely planning to know more about it before my next jam though. I have used InControl in the past I also thought I would save time by skipping that layer.

It's too bad for this time, but next time I'll know more about this, and I'll put the necessary time in it

Developer

Hey! I ended up doing it. Last night I sat down and I implemented the new Input System, and I was told that it now works fine for other controllers! Thanks again!

Developer

Yeah I should have just gone with getting the Input.ButtonDown instead of the analog axis.

Submitted(+1)

Same issue here, I can't really rate this game since it is unplayable :/
But I agree, that seems to be a nice work.

Developer

Thanks for trying, don't worry about rating we did this just for fun anyway! :)

I guess I can't update the project to correct it since it's a jam submission though

Submitted (1 edit) (+1)

It’s my understanding that you can make bug fixes to your submission up until Oct 5. I believe that’s what the organizers said in Discord.

Also, since this was made in Unity, is there a way for you to export a Linux version? I think I heard it was easy to do in Unity. I’d love to try the game.

Developer (1 edit)

Hey @Klaatu, I'll try to make this tonight, but I've never done this

Developer(+1)

Update on this, I didn't manage to make a Linux build, but another user mentioned that launching the game in Wine works!

Submitted

You can launch it in wine it works fine

Developer

For what it's worth, if you'd like to try again, I updated the game's page with a new version of the game with Unity's new input system, and I was told it now works with other controllers! :)