Very fun!
AstroPippin
Creator of
Recent community posts
Oop, found him. I did see that door the first time, but my hand phased through the handle so I assumed it was a decorative door. The next door that leads to the first skull fight is the only option, so I figured out how to open the door properly, but didn't think to check that first side room again after dying. Maybe some kind of hint pointing to that room would help?
I wish the map was a little easier to use. I'm the type of player that likes to physically turn, so the map kept ending up behind me. I wouldn't necessarily mind using the stick to turn but the increments were so small and slow so it was a bit of a hassle keeping the map in view. The sound effects made me a bit uncomfortable, but maybe that was the point because then the heart flatlined Q_Q
Fun game! The sound of skulls popping was very satisfying. I died a couple of times before I was able to beat the game. I didn't kill the slime because... I didn't see it? It was pretty clear what I was supposed to do to get healing but.... I only ever saw the slime in the death/winning screen. Conceptually fun idea though! Pretty sure I couldn't bring myself to hurt it if it *was* there, so personally I don't think I lost much.
Also, as a short person it was a little tough to hit the skulls coming at me from so high up. Dropped my mace a good few times, too.
I also really liked that I could clearly see the goal through the windows as I progressed. Made it feel more like a real place than a series of rooms.
I spent a long time playing before I scrolled down and saw in the controls that I could move left and right. I actually had way more fun playing with just the rocket launcher. I'm not saying it would be better with the mechanic removed- I actually think it would be counterproductive to your sandbox design philosophy. I just wanted to share my experience. I will say that I think it would be perfect for me if the side to side movement was slower, just for small course corrections.
I'm stuck in the vertical level! I can make it to the top, but I can't seem to get the cat to move to the left so I can get it on the button. There is a wall in the way so i can't hit it from the right, and it won't follow me if I jump over it to the left. It's so frustrating! That said this game is awesome. I really dig the music, and the concept is great! Would love to see more!
One of my favorites so far haha. The progression was really fun for me! Rather than progressing mechanically, I felt like each night I learned something new about the zombie behavior to exploit in my next day's build. It was fun trying out different designs, especially trying to design differently based on each gun. My initial designs I tried to make a base to hide in but was quickly overwhelmed and had to kite them. Then I tried a tower but again they were able to jump up so I had to jump off and run away. Then I tried pitfalls to take them out with the shotgun. Finally I moved on to getting them to line up a certain way so I could take on waves with the sniper. Even as the game is, I could see myself spending a long time on this (I had to tell myself to stop so I could get back to rating all the games)




