Nice Idea. Like this desktop environment.
Dr Otter 3000
Creator of
Recent community posts
Hey, I thin the Problem with the A* could be solved by a NavigationObstacle2D node in the "Obstacles" (https://docs.godotengine.org/de/stable/classes/class_navigationobstacle2d.html)
Here you find a Picture with the position of the option to embed the PCK data :)
Sorry, I hope I got you right, you need a .rar version from the game? Just because, the game is in one file. If it is standard to upload rar and zip files, I am sorry and, for sure will change this, after the jam is over (I don't want to "manipulate" the files until then). Thank you for your feedback and have a great day.
Yeah, in the last two hours of the game I recognized, that my plan will not come together. So I had to improve the game a little and did not finish it at all. But I thought: "Better submit the game and have fun, than just being angry about this little oopsi-woopsi." In this clip you can see the moment I recognized it:
https://www.twitch.tv/videos/1652288385
Oh yes, and I think you are right. Next time I have to ad an "how-to-play" to the game.
Hi, thank you for your comment :). I wanted to implement more attacks and options what explicit you want to level up. But time was running short and so I decided to randomize what will become leveled up. Speed, attack speed or HP. I see it as a kind of prototype and maybe the game "Otter survivors" will be released soon.
Sorry, it just drops a lot of errors. Did you run it under a Linux?
[xtristrix@linux-2 unveil]$ ./main.py ./main.py:186: SyntaxWarning: "is not" with a literal. Did you mean "!="?
if self.visited and clone.get() and self.shade is not 2:
./main.py:218: SyntaxWarning: "is" with a literal. Did you mean "=="?
if self.shade is 3: # white gets -2 when taken away
./main.py:221: SyntaxWarning: "is" with a literal. Did you mean "=="?
elif self.shade is 2: # red gets +2 when sacrificed and can clone itself
./main.py:225: SyntaxWarning: "is" with a literal. Did you mean "=="?
elif self.shade is 1: # green gets +1 when sacrificed
./main.py:228: SyntaxWarning: "is" with a literal. Did you mean "=="?
elif self.shade is 0: # black gets -1 when sacrificed but gets +2 later
./main.py:284: SyntaxWarning: "is" with a literal. Did you mean "=="?
if column_padding is 0:
./main.py:314: SyntaxWarning: "is" with a literal. Did you mean "=="?
if hitbox.shade is 3:
Traceback (most recent call last):
File "./main.py", line 21, in <module>
import pygame
maybe it helps for debuging