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A jam submission

nokitaView game page

a game to NOKIA 3310 JAM 6
Submitted by rust — 1 day, 10 hours before the deadline
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nokita's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#223.9293.929
Overall#953.2263.226
Completeness#1263.0003.000
Quality#1282.7502.750

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

Thank you to everyone who tested and to those who left feedback, this was my first Jam and I learned a lot from your feedback and from the Jam games.

I published a version where I made some adjustments, now it is possible to see the cards you have and you can even change them when you receive a new one and in the explanation of the controls changing "o" to "z", adjusting the draw message to "draw", a more dynamic tutorial and other adjustments.

Submitted

I couldn't figure out how to play 😵

Developer

hi,

You are probably using the browser version. So basically you can use awsd or arrowkeys to navigate and to go back/cancel/exit you can use "x" and to confirm you can use "z" or "spacebar".

that was my biggest difficulty in explaining how this works. But basically it's like Triple Triad cards in Final Fantasy VIII. Maybe the resolution doesn't help anymore. At each end of the diamond there are some white dots. These white dots are the power of that corner. If it has more white dots than the opponent's corner, you will be able to convert his card to your team.
I don't know if this was your question, but if I couldn't clarify it, just say it in the comments.

Submitted (1 edit)

Ahhh, thanks.
I've never played FF8, I thought "the diamond" was the play space for some reason.

Developer

I never played FF8 either, I didn't have money at the time. But this mini game "Triple Triad" managed to escape the world and today it even has a free app.

Submitted

Once I figured it out I ended up playing it for hours trying to get the perfect pieces 🫡

Developer

How cool that you liked it.
I'm planning to make a 128x128 version with hexagons. But I still need to validate the idea.

Submitted

Great little card game, it was really satisfying converting the other player's tiles with just a few spaces left on the board! However, the legibility of each card's power level made it a bit difficult to fully understand the game. Maybe having an extra ui element to clarify, or finding a way to make the whole board less checkered in the later stages? Was just a little difficult to parse, but the actual mechanics of the game were quite clear and quite fun! Great job!

Developer

Thank you for testing and for the feedback.

I published a version where I made some adjustments, now it is possible to see the cards you have and you can even change them when you receive a new one and in the explanation of the controls changing "o" to "z", adjusting the draw message to "draw" and other adjustments. I'm working on a more dynamic tutorial.

Submitted

Nice card game! I really liked it. The rules are pretty simple and still can be a challenging game. I found it a little confusing to understand what was happening at the start though. Because of the screen limitations I didn't see the pixels indicating the power on that card. Once I did, it all made much more sense and I was able to start and have fun. All in all, this is a really nice game. Good job!

Developer(+1)

Thank you for testing and for the feedback.

I published a version where I made some adjustments, now it is possible to see the cards you have and you can even change them when you receive a new one and in the explanation of the controls changing "o" to "z", adjusting the draw message to "draw" and other adjustments. I'm working on a more dynamic tutorial.

Submitted

Amazingly addicting triple triad-like card game! I had a blast playing on the phone yesterday!

Developer

Thank you for testing it and I'm glad you liked it.

Submitted

Cool game, I got absolutely wrecked by the opponent though :D

Developer

Thank you for testing it and I'm glad you liked it.

Submitted

I tried the game and, like others, I felt lost with the control! You might want to introduce your game convert in a more progressive way?

Developer (3 edits)

Sure,
You are probably using the browser version. So basically you can use awsd or arrowkeys to navigate and to go back/cancel/exit you can use "x" and to confirm you can use "z" or "spacebar".
that was my biggest difficulty in explaining how this works. But basically it's like Triple Triad cards in Final Fantasy VIII. Maybe the resolution doesn't help anymore. At each end of the diamond there are some white dots. These white dots are the power of that corner. If it has more white dots than the opponent's corner, you will be able to convert his card to your team.
I don't know if this was your question, but if I couldn't clarify it, just say it in the comments.

Submitted

It took me a while to understand what to do, but once I did, it was really fun. Nice game!

Developer

Thank you for testing it and for the feedback I will improve this point after the Jam.

Submitted

A bit challenging to work out the gameplay at first, but a solid effort on making a game with these constraints. Artwork was fantastic!

Developer

Thanks for testing it and for the feedback. I'm glad you liked the game.

Submitted

It took me a bit to get the hang of this game.
From the controls to figuring out what was going on.

But once I got it it was great fun.
The core game has more depth than I initilly though with that you have to look at what pieces the opponent has left and where they can put them.

A bit rough to get into but great fun, once you do!

Developer

Thanks for testing it and for the feedback. I'm glad you made this point.

Submitted

Oh, it's a nice strategy game, just a bit hard to read the dots on the first try but I got used to it in a bit, though I could not complete it. Great work!

Developer(+1)

Thank you for testing it and for the feedback I will improve this point after the Jam.

Submitted

Wow really cool strategy game. Considering jam restrictions it's made amazing. It would be very convenient to see your deck when the game offers you to pick a new card (or if you can I'm didn't found how).

Developer

Thank you for testing and for the feedback. I really liked the idea and I will definitely implement it after the Jam.

Developer

I published a version where I made some adjustments, now it is possible to see the cards you have and you can even change them when you receive a new one and in the explanation of the controls changing "o" to "z", adjusting the draw message to "draw" and other adjustments. I'm working on a more dynamic tutorial.

Submitted

Very addictive game. In a minute I understood main rules by trial and error. Love it a lot. That's my final result 😁

Developer

Thank you for playing and reaching the maximum level

Submitted

Very addictive game. In a minute I understood main rules by trial and error. Love it a lot. That's my final result 😁

Developer

Thank you so much for trying it out and I was glad you had fun.

Submitted

Its really hard to figure out haha

Developer

Thanks for testing it and for the feedback I'll be tweaking this point after giving Jam.

Developer

I published a version where I made an adjustment to the explanation of the controls, changing "o" to "z", adjusting the draw message to "draw" and other adjustments. I'm working on a more dynamic tutorial.

Submitted

This game is very unique but the barrier to understanding how to play is too great. I think having an interactive tutorial, instead of text, might help people understand how the game works better. I think that once someone understand how to play this game, it would be very fun and strategic, but it would probably be better suited as a 1v1 board game against a real person (like checkers or Go).

Developer

Thanks for your comment and the tip about a tutorial.

Submitted

Howdy! It seems you got some good feedback on the difficulty of the legibility (which I agree with) and would love to see this remade / touched up to be more legible, as the core concept of building a board is really neat! I do think you should start with more cards; in your first encounter you don't 'lose' so much as 'draw' to my understanding and getting a 'loss' there is a bit misleading. While I think the criticism of the legibility is fair, I do love the design of your cards / backgrounds immensely regardless.

Developer(+1)

Thanks for the comment.
I am seriously thinking about implementing a new version with all these observations.

Developer

I published a version where I made an adjustment to the explanation of the controls, changing "o" to "z", adjusting the draw message to "draw" and other adjustments. I'm working on a more dynamic tutorial.

Submitted

Hey. This is a unique strategy game concept that I haven't seen before. It's fun, but only once you get it, otherwise it feels like one of those bootleg games that no matter what you do, you always lose (especially since a draw is also called "defeat"). Such games benefit especially from explanations with pictures and examples: two snowflakes next to each other, and text explaining which one will win. I'll be honest – in my early dev days it also baffled me how bad other people can be at understanding your tutorials, and confusion is never fun.

From a game design perspective: I think you could rework the way the snowflakes look, maybe make them black/white instead of circle/cross, just because it's hard to count the number of pixels in a corner especially when they're in the grid and you have a 1-pixel-wide line separating them, it just muddles the whole thing. You could also experiment with maybe having the snowflakes "attack" each other along the sides instead of the corners, or using a hexagonal grid. I feel that could really increase the potential for strategies. Or even just have a bigger grid. At the moment, it feels very dependent on luck of what pieces your opponent has, and it's deterministic in the same way that Tic Tac Toe is – if both players are sufficiently good, it will always lead to a draw. It only starts to get interesting when you have a bigger grid and have to put 5 in a row, for example.

One more thing – I think you meant to randomize the map at start but it randomizes after every level won, so you don't make any progress. And most gamepads don't have an "O" button – did you use an Ouya? Cause then you'd have O and U, not X.

Developer (1 edit) (+1)

Thank you very much for your feedbacks. It was really worth it.
I will try to explain what happened.
I tested this game with some friends of mine and they actually gave me similar feedback and found the game impossible to understand at first, but much fun once you understand it. Your feedback was very punctual and accurate, thank you. I'm going to remake this game on a platform with more space and use hexagons to give more fields, I really liked your idea. I had a lot of difficulty because it was my first game jam and I think I chose the wrong game for this format. But I'm learning a lot.

Developer (2 edits)

And yes, you're right, the game only starts to become less random when you reach level 10 with your full deck because the CPU decreases the percentage of random plays as you go through the levels and have better units.

Developer

Regarding the control, I got married to a generic one that I have here at home, which has "x" and "0" but I don't know, I should have used it as a reference.

Developer

I published a version where I made an adjustment to the explanation of the controls by changing "o" to "z" and I'm working on a more dynamic tutorial.

Developer

Hello, I tried to make a prototype with some of the ideas, I don't know what exactly it was but it ended up becoming another game, which I think may even exist there. What do you think of the idea of this prototype here?

Submitted

Looks interesting! Although idk what the rules would be, which element's "powers" would be prioritized? And again I think that such a small board may be too limiting to develop interesting strategies. But I'd definitely want to try this out!

Developer

I think the idea for this would be something similar to jokenpo, the problem I found converting the counted sides of the hexagon. But with so few options, the strategic part of the game would decline very quickly and I think it would become very repetitive?

Developer

with 128x128 I could do something like this, but I need to validate the concept before thinking about implementing it.

Submitted

I had a bit of trouble understanding the power levels. could you explain that to me again? where can I see how much power a tile will have??

Developer(+1)

Yes, that was my biggest difficulty in explaining how this works. But basically it's like Triple Triad cards in Final Fantasy VIII.

Maybe the resolution doesn't help anymore. At each end of the diamond there are some white dots. These white dots are the power of that corner. If it has more white dots than the opponent's corner, you will be able to convert his card to your team.

Submitted

Thank you for the explanation. I now actually tried it and its a lot of fun. It has a nice balance of attacking (trying to get the others to turn) and defending (yours not getting turned). It creates some interesting puzzle situations without feeling “scripted”. Very well done!

Developer

Thank you for testing and for the feedback.