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NOKIA

3310

JAM 6

Welcome to the 6th annual Nokia 3310 Jam! Work solo or make a team to create a game using the restrictions of the original Nokia 3310 phone from the 2000s!

RULES

RULES

RULES

Below you will find the rules, restrictions, and ranking details of the jam. Have fun working within these restrictions! Games that fail to follow these rules will be disqualified from being ranked. For more detailed questions please view the FAQ in the jam's community tab.

Choose a Palette

ORIGINAL

#c7f0d8

#43523d

HARSH

#9bc700

#2b3f09

GRAY

#879188

#1a1914

Resolution

Games must have a resolution of 84 x 48 pixels. It is recommended to scale the game's resolution up so it's playable but the base resolution must still be 84 x 48 pixels. Your game can be either landscape or portrait. A Nokia 3310 frame surrounding the game is allowed as long as the game space is 84 x 48 pixels.

Game Engine

Any game engine is allowed as long as you can set your game's resolution to 84 x 48 or limit the number of pixels the player sees to 84 x 48. It must also be able to use the provided palette. Pico-8 devs click here to see how you can participate!

Sound

To most accurately represent the sound the Nokia 3310 was capable of, please use the sound resources available for download on the official itch.io resource page. There should only be one audio channel and one sound played at a time. So if you have music playing and a sound effect is played it should interrupt the music, not play over the top of the music.

Controls

Games can have a maximum of 12 controls (the Nokia 3310's keypad). Controls can be mapped to a numpad but it is recommended you offer alternative mappings like arrow keys or WASD so people without a numpad can still play. Mouse controls are only allowed if you are interacting with a simulated keypad on-screen. Otherwise, all controls should be on keyboard.

Ranking

Games will be judged by submitters and contributors via itch.io's rating queue system. After five games from the queue have been rated the ability to rate any game will be unlocked. The top three games will be featured on next year's jam page. The first place winner gets an exclusive "NOKIA JAM WINNER!" title in the Nokia Jam discord server.

Games will be rated based on these three categories:

Innovation

How unique is the game's design? What was the developer(s) able to accomplish within the restrictions?

Quality

How enjoyable was the game? Were there any bugs or crashes? How are the visuals / visual clarity? 

Completeness

Is audio present? Does the game feel coherent and finished?

Optional Theme

FREEZE!

Will the theme affect your game's setting? Like an Antarctic research base adventure game or the winter olympics. Will the theme affect your objective? Like building a snowman, surviving cold temperatures, or dodging falling icicles. Or will it affect your mechanics? Like starting and stopping time or freezing and unfreezing objects to solve a puzzle. You could even combine them all and make a game about Mr. Freeze! How you interpret the theme is up to you!

LAST

YEARS'

TOP 3

Looking for some inspiration before you start? Check out all past submissions and the top three games from last year's jam! An unreversable voting recalculation error made the Nokia Jam 5 results page incorrect. The original top 3 games are reflected below.

  • 1

    The thumbnail for a game called Fast Jump Slow Jump.
  • 2

    The thumbnail for a game called Turbulence.
  • 3

    The thumbnail for a game called Chrono Crate.

LINKS

LINKS

LINKS

Join the Discord community and say hello to your fellow jammers. Find helpful resources like fonts, sounds, and more on our resource page. Follow us on twitter for the latest updates!

SPONSORS

SPONSORS

SPONSORS

Thank you to our sponsors for supporting the Nokia 3310 Jam!