This jam is now over. It ran from 2022-02-05 08:00:00 to 2022-02-14 07:59:59. View results


The Nokia 3310 jam is dedicated to making games with the restrictions of the Nokia 3310! Team up or go solo. 

Development of your game from start to finish should only take place between when the jam starts and when the jam ends.  If your game does not meet the restrictions of the jam it will be disqualified from being ranked. 

Palette 

Games can only use the colors #c7f0d8 and #43523d.

Using transparency, like changing the alpha of the colors to make different shades, is not allowed.

Resolution

Games must have a resolution of 84 x 48. You may scale the game's resolution up as long as the base resolution is still 84 x 48. Your game can be either landscape or portrait. 

The Nokia 3310 was incapable of subpixel movement and subpixel scrolling so it is NOT allowed. This means all pixels must be perfectly aligned with the pixel grid.

Game Engine 

Any game engine is allowed as long as you can set your game's resolution to 84 x 48 or limit the number of pixels the player sees to 84 x 48. It must also be able to use the provided palette.

Sound 

Sound should be monophonic. This means only one audio channel and one sound played at a time. Please see the sound resources available for download or check out this video to know what it should sound like.

Controls

Games can have a maximum of 12 controls (the Nokia 3310's keypad). Keyboard only. Controls can be mapped to a numpad but it is recommended you offer alternative mappings like arrow keys or WASD so people without a numpad can still play.

Reuse of Assets and Code 

All assets and code, besides what is offered on the Nokia Jam resource page, must be made in the jams duration.

This year games will be ranked via judges. There will be two stages. First a panel of judges will play all submissions and determine the top 10 games. Second a panel of our guest judges will play and rank those 10 to determine first, second, and third place!

Our guest judges are Jupiter Hadley and Nick and Ryan from FunBaseAlpha

The top 3 games will be featured on next year's jam page. The first place winner gets an exclusive "Nokia Jam 4 Winner" title in the Nokia Jam discord server. 

All judges will be using this criteria to judge each game: 

Innovation 

How unique is the game's design? What was the developer(s) able to accomplish within the restrictions? 

Quality 

How enjoyable was the game? Were there any bugs or crashes?

Completeness 

Is audio present? Does the game feel coherent?

This years optional theme is: UPGRADE!

Upgrades are a big part of many games. Stats, skills, appearances. How can you apply this to your entry? Maybe you go classic with arcade-like powerups. Upgrade the enemies overtime to make the game more difficult. Or maybe even an educational game to upgrade the player’s mind? Interpretation of the theme is up to you!

1st Place: ROBO-TWINS by MATTHEW CODES

2nd Place: BUTTONS TRAIL by WANSOU

3rd Place: HEADED HOME by FIDDLEBOG

NOKIA JAM 1 SUBMISSIONS | NOKIA JAM 2 SUBMISSIONS | NOKIA JAM 3 SUBMISSIONS

The Nokia Jam is sponsored by DragonRuby! A cross platform, professional, and beginner friendly 2D game engine. DragonRuby is having a 100% sale through February 12th so click the banner below and claim your free copy and consider using it for your Nokia Jam entry!

To get started: 

1. Download the Engine and unzip it. 

 2. Go to ./samples/99_genre_lowrez/nokia_3310 and run the sample to see it in action. 

 3. Copy the contents of ./samples/99_genre_lowrez/nokia_3310 into the ./mygame directory and you're ready to rock.



Click the banner below to redeem a temporary GameMaker Studio 2 license that includes a web export! You will have to log in or create an account to redeem it.