Made me get dizzy very quickly, but it's cool how 3D was implemented here. Maybe with bigger obstacles that look like buildings, it would make more sense. Also, I was confused at the beginning because I didn't know what to look for. Showing a sample of how the carrot boxes look from the beginning would help. It was a bit repetitive too, but adding some more objects and variating music would solve that. Good idea! And the art of the rabbit is very cute :)
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Pod Rabbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #17 | 3.960 | 3.960 |
Quality | #20 | 4.040 | 4.040 |
Overall | #22 | 3.893 | 3.893 |
Completeness | #41 | 3.680 | 3.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is pretty good! The 3D rendering is perfect for the resolution limitation. I really liked the control scheme. It's easy to understand but at the same time it's hard to get used to it in the beginning, so you need to practice a little to get good at it. Also, the art and music are pretty good.
Beautiful and clear 3D, good sound, but not intuitive controls that violate the rules of the competition - simultaneous pressing of several keys. But the controls could have been done without violations and clearer:
num 1, num 5, num 3 - normal movement.
num 4, num 8, num 6 - turbo movement.
Don't worry, I didn't lower my grade for that.
Here I asked this question, but the answer is not very specific:
https://itch.io/jam/nokiajam5/topic/2574730/faq
Somewhere in the Discord, this was discussed in more detail, it's hard to find now, but I remember that I made such a conclusion then, and in my game, in addition to controlling with combinations of buttons, I provided an option with independent buttons. Perhaps this is not very reliable because I use automatic translation in the browser.
At the expense of the interest of learning to drive a car - I understand the physical principle, but it is counterintuitive to press the button on the right to turn left. All the reflexes of an old gamer rebel against this :)
This was lots of fun, the 3d was a really cool touch. Good job!
Learning controls take some time. Best 3D game I played in this restrictions.
This is seriously impressive in terms of graphics. The gameplay is also pretty fun.
Hopefully you use this tech in other stuff too! I'd really like a racing game with those controls and graphical style!
Hello! I am glad you liked our game :)
The background is a regular image that is repeated on the X axis, its offset matches the player's rotation angle. Then, 3D cubes and their bounding boxes are drawn using raylib's 3D mode (which uses OpenGL), the trick here is to use a very small render texture (of the same size that the Nokia screen), because drawing 1-pixel lines always works well; only solid colors, no lighting effects. The 3D is drawn with a 3D camera that's placed exactly behind the player, and looking in the same direction. Afterwards, the player itself is a single sprite on top of the image.
I did it. 3:02. I like the music change on the last points to get :D. I needed a little time on the beginning to learn how to play but finnaly i got it.
Cool game! I found it a bit hard to navigate but that's the fun of the game! :D
Funny game! The movement system is cool and also the 3D effect within the nokia limitations!
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