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matchaberi

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A member registered Feb 18, 2023 · View creator page →

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So, aside from gamedev, I like biology and edtech in general!

This specifically is alternative work to dissections (moral reasons) in one of the courses I took. I proposed this because it's what I wish existed for all animals. Thankfully counted with the faculty's support :)

I'm currently focused on other projects, but I highly appreciate your suggestion and will try to make it happen! May I ask what makes you interested?

Glad to know thx! :)

Hi, thank you for trying! I'm sorry that you got an error. I'll try to find what the problem might be, but it works fine on the devices I've tried, so that might be hard. I checked what you mentioned, and it doesn't look like that's it either. Could I know what browser you were using?
In the meantime, I'll upload the same version built again just in case, let me know if you try again!

I see haha, sorry because I didn't have much time to fully test it either, though from what I saw I know I'd like to keep playing more of something like this, especially if you develop/polish it further!

What a frenzy! The cards and the audio make it x10 more fun to play! Well done!

Wow, this was really cool! It got too difficult too fast for me (I ended up pressing with intuition timing more than counting hahah), but for a jam where you need to show gameplay quickly, it's all good. I loved the art and funny cat interactions. One of my fav games from what I tried :) Well done!

That's a cool idea for the jam theme! The style and the levels were also good :)

I don't fully understand how this works or how it's created, but it's a cool concept :)

Very original idea :)

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Cool art & idea! I felt confused by the colors since I didn't see any name tags on them, so I didn't know which tone of green was jade, for example. Maybe that's intended extra difficulty, but if it's not, a color in the codex directly would make it better!

The SFX were good for the gameplay, but they didn't fit the art style much (I'm talking about the cough specifically), perhaps editing them a bit would help. If you want to develop it further, you might also want to consider making it something visual too for more accessibility :)

Aside from these tiny details, really good job! It's a pretty complete game :)

Could become a cool game if you keep developing it, I liked the idea! But for now, if I got right what I was supposed to do, it was too short and too easy to really appreciate the details.

Really cool concept and ambience. I loved the vibes. I felt a bit lost, but too much explanation would kill the mystery anyway, so finding the balance is probably difficult. Hope you can find the way if you continue developing it!

Is the end for this jam version when nightmare cards no longer appear, though? I was left a bit confused by that.

Thank you! ;)

Wow  thanks! I'll be working on a larger level to start with and more features :)

Thank you for playing! Yep I do :)

Also, it's so cool that the music depends on the choices! If you want to keep working on it, I can try it a few more times after the jam to give you more testing feedback?

Oh thanks for telling me, I just tried it and that totally solves it! Though maybe an option in between would be a nice addition too :)

I imagine a full point & click out of this and I'd love to play it. It's also nice as is. Maybe the music felt a bit uncoordinated when adding up (I played web version, maybe it's related), and the texture behind the texts could be softer to make them easier to read.

Yes, it's kinda sad, but it makes these feelings acknowledged, which feels good at the same time.

Funny game! I'd like a bit more balance between difficulty and time, though, and I had to put the look sensitivity to minimum.

I'd love to see more of this, and play it if it were a 2D or fixed-camera version (I get sick with fast-moving first-person games, sorry).

Really fun! It was hard to know where the mouse was sometimes, a custom pointer would probably make it even better :)

Good job anyway, it feels very complete!

Wow, thanks for coming all the way here!! And for your comment ;)

Thank you!! Feel free to follow to get notified of future updates : )

I'm totally not your target audience since I get sick with many first-person and some third-person games, but I made the effort to play it to the end because I was curious about what the drama would be. That felt too real even with the exaggeration 🤣

I really liked the visuals and the rest of the game, so if this was somehow adapted to a fixed camera (maybe... it can be the second part where you're the tool? -not saying more to avoid further spoilers-), I would definitely enjoy playing it more.

Good job! : )

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I played part of LIMBO not that long ago, and I really liked it. I remember those parts! But I probably got stuck somewhere and never finished it (I'd like to try again, though). I have something mildly similar to the first one in mind : ) We'll see how that turns out.

Don't worry about unoriginality, it's all inspired by other things nowadays, this game included. Thank you for the ideas!

If I make it worth downloading, I'll work on adding more platforms/OS support! You could test the Linux build : )

Thank you! Even though I bought most pixel art assets (at a 50% discount, very lucky), I put quite a bit of time and effort into finding, adjusting, and customizing them (some of which hasn't seen the light), so I'm glad you appreciate it ; )

Would you consider joining a mailing list (if I created one) or following here on itch.io? I'm still figuring out what's best, honestly, so suggestions are welcome :)

I liked it even though I dealt with a lot of frustration (probably influenced by playing it on a laptop with the touchpad, so I'm not taking it into account for the rating). I think it would be more enjoyable if there were a bit more margin to time the jump + rocket launch combination, or if it had an accessibility option to need only one input. But it's a good work, and most importantly, it was fun!

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Thank you! What would you like to see in the complete game? My next step in mind is to add the dangers - for now, dark masses coming out of the ground, ceiling, etc. Extending the level and adding sound is also a priority. But I'm open to suggestions!

Thanks, will do!! :)

Thank you! I'll be trying to make it a complete game, but somewhere in the horror genre (on the chiller side, though). Think you could still like that? : )

Thank you!

Done  : )

I forgot to mention, the effect cards were a cool twist!

Pretty good, though I would've preferred less time if that meant faster interactions! The wait after flipping each pair felt too long. The music is good for a while but ends up becoming tiring later on, maybe a more varied loop or something a bit more chill in percussion would work. Good job on making a complete game in such a short time, and nice little drawings : )

Thank you! There might be more of it some time after the jam 👀

Thank you for appreciating that! Though I'm working on various projects, I'll try developing it further, so feel free to follow : )

Got inspo from various things! thanks ; )

Thank you! Your game was also pretty cool btw :)

Thanks!!

Thank you, glad you liked it! : D

Since it seems it's getting a good reception, I'd like to continue developing a full (small) game. If you'd like to get news, please follow ^^

Thank you! I want to balance it a bit with a cooldown later on, and with dangers and stuff, it won't be as easy ;)

I'd really like to have a future tester base, so if you're interested, you can follow :)

Sorry, yes, the idea is to end up making it into a horror game😅 I was going to make the player a human, with an external asset as well, but I found the dog one and couldn't resist the idea. I felt it would push even more will to try to save them (we're all too used to game human protagonists going through the worst of things already).

If it's of any help, lore-like, the realm switching isn't painful, it's just like weird teleporting :)

Thank you for playing and for your comment!