Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I like the game, but I couldn't finish it. I got frustrated that it's so easy to be killed without the slightest warning (HP reserve, maybe). At least until the point I tried I didn't encounter any checkpoints(I saw a flag that thought it was one, but nope, or it didn't work), which I think could be great specially at the beginning. When you're trying to get used to the game, you don't want to repeat the very beginning again and again.

Apart from this, I think it's a great idea and a fun game. Though nor the game or the music felt relaxing for me,  I find both very interesting and pretty worked. 

Thanks for trying out Propelled. I appreciate your feedback!

I wanted to make it a bit harder by giving the player only one life. But for a jam game that was a wrong decision.

(+1)

Oh, it doesn't mean it was a bad decision, I just suggest you warn the player some way. It might seem something very obvious when you know the game, but as a player I had no idea. Although, what I would highlight here is that the beginning felt a bit like a tutorial being repeated again and again every time I died. You could maybe add a checkpoint after this first part, which felt good as an introduction but not good to repeat. Then the player could experiment until they learn without getting so frustrated with this.

This is just my opinion, but I hope it helps. Thanks for replying :)