Thanks! I was working on copy&paste logic, but ran into issues that I couldn't resolve in time and decided to remove it, maybe something for a post jam update.
svenar
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It is indeed more targeted towards players with at least some programming experience, maybe a risky move to use this as the core mechanic but I liked implementing and experimenting with it. Using nodes is quite a lot of boiler plate before you even have something working, but it is rewarding for sure.
Thanks for playing!
At first there was no tutorial or time trial mode/ After some play-test feedback I decided to rewrite a lot of the node editor so I could re-use it for other game-modes. There was more planned for the tutorial but for me the time ran out quickly and decided to keep it limited and hoping it was not too hard :P.
Thank you for your kind comment :D
The node editor was a stressful thing to implement because it is a lot of boilerplate to make before actual results start showing and if it didn't work it would be hard to switch tactics because it consumed a lot of time haha. I'm glad you liked it and I would love to explore more ideas around using nodes as part of game logic.
It was indeed a bit target to programmers, it is a risk to do since the rating period is right after the jam ends and I get if people want to play games instead of more programming :P
The time trial focuses on speed and sadly that often means missing out on seeing the frog actually eat the flies, this is something I am revising for a post-jam update. Definitely a learning experience for me.
Thanks for playing! :)
Thank you! :)
Godot does have some built-in UI elements that help with making a node editor, but all the actual logic and node functionality was made specifically for this game. The hardest part was keeping performance in check once the logic graphs got bigger. This was mostly meant as a learning experience for me that I could possibly use in other games.
Thanks a lot! Glad you had fun with the game :)
You're totally right about the tutorial, I wanted to add a few more layers to ease into the harder stuff but ran out of time during the jam. Definitely something I'll keep in mind if I expand on the game later.
Really appreciate the kind words and the feedback!
Thank you for your feedback! :)
Really glad you enjoyed the game and the frog tongue on the title screen, that was fun gimmick to make.
The node editor was the main focus and I fit the theme around that. Maybe not the smartest move for a jam but I wanted to try making a different kind of play-style than just WASD and learn something new.
Appreciate you playing and taking the time to leave a comment!
Wow thank you so much for playing! It’s been a while since I last worked on this game. Since it uses an older engine version, updating it is quite challenging. However, I’m currently developing an update and have already added some new features, like building. After watching your play-through, I realized that some actions could be made clearer.
Thanks for playing!
While creating this game I felt like it was too easy and skipped out on implementing a life / checkpoint system, but looking at the received feedback I see that that was a mistake and that the dev always plays it the best.
I'll take this feedback to future (jam-)games to improve the quality and user experience.















