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svenar

107
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A member registered Apr 19, 2020 · View creator page →

Creator of

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Thanks! I was working on copy&paste logic, but ran into issues that I couldn't resolve in time and decided to remove it, maybe something for a post jam update.

It is indeed more targeted towards players with at least some programming experience, maybe a risky move to use this as the core mechanic but I liked implementing and experimenting with it. Using nodes is quite a lot of boiler plate before you even have something working, but it is rewarding for sure.

Thank you for your feedback. The node placement is indeed an issue that I came across later, probably something to fix in the post jam update haha.

It was even harder at first before I created the tutorial :)

Programming! :)

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I thought this would be a nice game to get back to every few minutes, but I kept playing it for longer than initially thought, really well made!
My well being is fine, thank you. The FPS is not fine however :P.


This was a really fun experience, the dialog is such a nice touch.
There is no planet B, that is something unique haha.

I feel so.. c o l d... It is quite challenging to make the right choice but nonetheless had fun exploring different outcomes.

Thanks for playing!
At first there was no tutorial or time trial mode/ After some play-test feedback I decided to rewrite a lot of the node editor so I could re-use it for other game-modes. There was more planned for the tutorial but for me the time ran out quickly and decided to keep it limited and hoping it was not too hard :P.

Thank you for your kind comment :D
The node editor was a stressful thing to implement because it is a lot of boilerplate to make before actual results start showing and if it didn't work it would be hard to switch tactics because it consumed a lot of time haha. I'm glad you liked it and I would love to explore more ideas around using nodes as part of game logic.

It was indeed a bit target to programmers, it is a risk to do since the rating period is right after the jam ends and I get if people want to play games instead of more programming :P
The time trial focuses on speed and sadly that often means missing out on seeing the frog actually eat the flies, this is something I am revising for a post-jam update. Definitely a learning experience for me.

Thanks for playing! :)

Haha thank you :D
The tongue was partly an accident on the menu, when deciding to add the frog to the menu to face the mouse pointer I got an error that it could not find the tongueDot (target node). Instead of removing it I played around with it and it worked so I fully implemented it.

Thanks! :D
I wanted to play around with Godot's graph nodes in a jam entry to see how quick development can be and if it is feasible for future games.

I really like those assets, would love to see that style used more.

Really fun concept and solid execution.

An intro scene with nice art and a basic tutorial for a jam game? That is impressive. I thought this was just a game where you need to avoid asteroids, but then I came across a planet, quite impressive what has been made in such short time.

Thank you! :)
Godot does have some built-in UI elements that help with making a node editor, but all the actual logic and node functionality was made specifically for this game. The hardest part was keeping performance in check once the logic graphs got bigger. This was mostly meant as a learning experience for me that I could possibly use in other games.

Thanks a lot! Glad you had fun with the game :)

You're totally right about the tutorial, I wanted to add a few more layers to ease into the harder stuff but ran out of time during the jam. Definitely something I'll keep in mind if I expand on the game later.
Really appreciate the kind words and the feedback!

Thank you for your feedback! :)
Really glad you enjoyed the game and the frog tongue on the title screen, that was fun gimmick to make.
The node editor was the main focus and I fit the theme around that. Maybe not the smartest move for a jam but I wanted to try making a different kind of play-style than just WASD and learn something new.
Appreciate you playing and taking the time to leave a comment!

Wow thank you so much for playing! It’s been a while since I last worked on this game. Since it uses an older engine version, updating it is quite challenging. However, I’m currently developing an update and have already added some new features, like building. After watching your play-through, I realized that some actions could be made clearer.

Thanks. There is currently no set goal and needs some more gameplay elements to keep it fun and less slow.

Thanks! Shooting the explosive barrel next to the generator was a little easter egg that kills all zombies in the current wave, but has as consequence that your lighting will be gone too and you have to play in red emergency lights instead.

Thanks :) It was certainly not intended for the splash screen to be so loud. This was my first time experimenting with a 3D shooter and it definitely needs more polish and probably more to do than just shoot zombies and fix the boarding on the holes.

Thanks! I was focused too much on the map and making a gun took more time than anticipated.

Awesome little puzzle game, one minor nitpick would be that it would be nice to see how the via's are connected. The second puzzle took me a few mins, but overall a nice game.

Doesn't really follow the theme, but wheee nonetheless


Had quite some fun, until I got fired. XD

Quite fun to play, tried it a few times to get the most out of it.

Took me 53 tries to get further, I recommend making the game a bit easier for a jam, Overall fun to play until I got angry at falling so many times XD

Thanks for playing!

While creating this game I felt like it was too easy and skipped out on implementing a life / checkpoint system, but looking at the received feedback I see that that was a mistake and that the dev always plays it the best.

I'll take this feedback to future (jam-)games to improve the quality and user experience.

The slime on top of the player should’ve killed the player. But I forgot to add a collision box on there XD

Thanks for playing! A bit of story for a game jam was hard but fun to do :3

Amazing game to play, loved every minute of it.

The death animation is so smooth.

It can be hard at times when walking in between bullets.

Thanks for trying out Propelled. I appreciate your feedback!

I wanted to make it a bit harder by giving the player only one life. But for a jam game that was a wrong decision.

Thanks for playing.

The “rock” is supposed to be a slime. It should’ve killed the player when it landed on top. But I didn’t implement that :,)

that’s indeed an issue. The player fall from the world and won’t be able to return, slight oversight ;)


Thanks for playing!

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thank you for playing!

The slime on top of the player should’ve killed the player. But I forgot to add a collision box on there XD

This was quite the challenge but fun overall.

Tip for future jam submissions, make it easier than you normally would. This will allow people to see more of your game.

Fun take on the fast&slow theme and I enjoyed playing it!

Your screen size and the rotation of your sprites does not follow the jam rules.

Fun game to play a few times!
Note: on your score screen, the text has anti-aliasing which uses colors outside of the two provided ones.