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Haremonic Games

36
Posts
1
Topics
21
Followers
11
Following
A member registered Apr 02, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Python makes it look easy.

from math import pi
def angle_delta(current_angle, target_angle):
    current_angle %= 2*pi
    target_angle %= 2*pi
    delta = target_angle - current_angle
    if delta < -pi :
        return 2*pi + delta;
    if delta > pi :
        return delta - 2*pi
    return delta
(2 edits)

By the way, ghosts sometimes fail to detect the crosshair when they are close to 0°. This may help (or the equivalent for your programming language).

#include <math.h>
/* Reminder between two floats in C. 
 * This is equivalent to the "%" operand between floats in Python.
 * fmodf(a, b) isn't enough because in C, the modulo operation
 * retrieves negative values for negative operands. */
float fremf(float a, float b)
{
  float r = fmodf(a, b);
  return r < 0 ? r + b : r;
}
/* Change required in the current_angle to become the target_angle,
 * accounting for revolutions. Results in the range [-PI, PI). 
 * Useful for objects tracking enemies. */
float angle_delta(float current_angle, float target_angle)
{
  current_angle = fremf(current_angle, 2*M_PI);
  target_angle = fremf(target_angle, 2*M_PI);
  float delta = target_angle - current_angle;
  if (delta < -M_PI)
    return 2*M_PI + delta;
  if (delta > M_PI)
    return delta - 2*M_PI;
  return delta;
}

I liked this game very much! Creative dating sim mechanics!

(1 edit)

I had heard of this legendary game before but I never played it myself, until now!

I managed to reach MagicLand! Thanks, it was a fun experience! 

(1 edit)

Amazing game! Congratulations!

I suggest to make the dithering pattern in the water level static in the background and not move it with the camera so that each pixel in the screen is not constantly alternating between on and off.

Hello! Excuse me but I have never seen the rule that multiple keys cannot be pressed at the same time in this jam. Where does it appear?

The controls are designed this way for the fun of learning how to handle the vehicle.

I liked this game! Very creative enemies, they add a level of strategy thinking to the game!

Very complete game, with a surprising amount of features to make the story telling better.

Good job!

Simple, yet creative game design!

I have the impression that a little bit of balance must be done so that the player indeed has a reason to trace a route that passes through many blocks instead of just running upwards at a speed that allows him to stay in the middle of the screen.

I am glad you liked our game :D
For the record, my best time is 00:59, but I had to play many times!

I must admit that the track doesn't change when you get carrots, so the timing of the change of pace was probably just a nice coincidence. :)

(1 edit)

Nice game! It takes me back!

It could be improved with a little animation to know the level is complete, before going to the next one.

The simulated screen is the best I have seen so far.

(1 edit)

Hello! I am glad you liked our game :)

The background is a regular image that is repeated on the X axis, its offset matches the player's rotation angle. Then, 3D cubes and their bounding boxes are drawn using raylib's 3D mode (which uses OpenGL), the trick here is to use a very small render texture (of the same size that the Nokia screen), because drawing 1-pixel lines always works well; only solid colors, no lighting effects. The 3D is drawn with a 3D camera that's placed exactly behind the player, and looking in the same direction. Afterwards, the player itself is a single sprite on top of the image.

Loved it!!! The only thing missing to me was a little bit of music, however, it was really fun and challenging. Congratulations!

it's really hard to  see what's going on, which is a shame because it's a fun idea :c

Loved the art, the animation and the bunnies! Great job

I loved that it's simple and fun.

I loved the concept, it would be really cool if it had music. The attack controls could benefit from a little bit more work. Great game overall!

Cool and nostalgic, had a little trouble starting it at first.

Loved it. If the movement was a little bit faster it would be nice. Regardless, great job!

Looks and sounds really cool!

Cool platforming! Congratulations

Cool concept, with more development time it would make a great game.

This was REALY fun and unique, congratulations! 

It was fun and difficult, great job!

(1 edit)

It was really hard to get used to the controls, but also interesting!

Loved the art!

The camera makes it a little bit hard to play, because it feels dizzy.

The different messages that happen when you die surprised me!

I liked the movement of the fast animal!

An AI, at least for the children, would have been nice.

Simple yet entertaining game, the concept has a lot of potential!

The animations could be improved to get a better idea of when the attacks connected or not, both from the player and the enemies.

Fun game with very straightforward mechanics!

Fun little platformer where each level is apparently selected at random from a pool, to keep things fresh. Got 140 points!

It seems to use the mouse and sub-pixel movement but not in fundamental ways.

The 3D graphics look really good despite the screen limitations.
I didn't figure out how to avoid enemy attacks.

A super creative puzzle game that unveils an impressive level of complexity. It is also very polished!

Hello! We are a small team of programmers and musicians, and together we made this game about bunnies!

The rules are simple, just drag a bunny in the direction you want it to move, and try to reach the target hole!

Its available for Play in Browser, Windows, Linux and Android (Through Google PlayStore, we hope we can post an APK here soon)

Totally Free and without ads!

Please check it out if you haven't! 

https://haremonic-games.itch.io/hare136-slider

An amazing little game, with lots of personality and bunnies!