Seems itch.io doesn't have private message functionality, so here's my email: (edited the email off for privacy purposes)
Thank you! :)
Oh wow! I have actually wishlisted the Day/Night cycle asset pack, so yes if you want to give me a key for it sure! I don't know if I'll use it for this project, but I have other projects in my mind that could benefit from it!
And there's no reason to be sorry about adding prices to your assets, I think you could even bump them up a bit! I gave you a lil shout-out on Twitter too so hopefully more people will find your asset packs :D
I will keep you posted on my progress, but since I'm busy with studying/internship etc. things it's been tad slow lately.. :'D
Hi, sorry for the radio silence but wanted to thank you again, these models have helped me a lot so I decided to buy them (again, since they were free before) :)
Here's a few screenshots what I'm doing with them :D
This has been such a big help for someone like me who doesn't know how to art haha :D So yeah thank you again!
Thank you, that's all I needed to know! :)
Here's some footage from the game I'm using your model in: https://twitter.com/Akselmo/status/1052201212207075328
I will modify it a little bit, but the rigged basemesh helps me a lot and saves me some time when prototyping!
Thank you for the feedback! There will be more enemy types in the full version, such as flying enemies etc. This quick demo was made in around ~100h or so, so I didn't have much time to implement more enemies.
And yes, the walljumping is still a lil bit off, I'll have to see what I can do about it.
Ironscale is an old-school style FPS game with a cyberpunk theme. For now I've only made a demo version of it, but if enough people show interest, I'll make a singleplayer campaign for it. :D
In this demo version, you have to fight against an endless horde of enemies and try to survive as long as possible. To help yourself stay alive, you have to utilize the bunnyhopping and walljumping mechanics. Bunnyhopping means that whenever you jump and touch the ground, you can build up speed by jumping again.
You have seven weapons at your disposal, from your bare claws to laser rifle and sniper rifle, which you have to collect around the map. There are also health pickups that you can (and need) to collect.
I tried to make the game very fast paced and fun. It took me around ~100h to make this. I hope you find it fun, and if you do, please give me feedback either in comments or here, so I can see how many people would like to see a proper singleplayer campaign with normal levels.
You can download and play the game here: https://akselmo.itch.io/ironscale
The game page has also a few videos, I would've embedded them here too but couldn't since they're gfycat links.
Hope you enjoy playing Ironscale!
Hey there again! I have updated the game a bit over last few days, so I would like to hear your opinion on it again. No need to stream it or anything if you don't want to, but I would like to know if you find it more playable now.
Hey, I have updated the game (yet again) to version 2.5. There was a bug that player couldn't shoot through dead enemies, which has been fixed. Enemies also have a line of sight so they wont fire endlessly unless they can see the player. Oh, and the rifle is even better now, but still not too OP compared to other weapons.
Thank you for your comment! :D If you have tried the hotfix version (2.1), machine gun has faster firerate, making it more useful.
Like you probably know, this game was made for a gamejam in around 36h or so. However, it provided me a very nice base that I can build my next FPS on (that has been under works for over a year now, life keeps getting in the way). It's called Ironscale and will be more cyberpunk themed, however I will keep the bunnyhopping/walljumping and all that stuff, because I like fast paced games.
I have no idea how long it'll take for me to do, but I will definitely be informing about it everywhere I can when it's done. Can't say it's anytime soon, tho.. :'D
If you see a white square in the game, put your mouse over it and you can see what it's supposed to be by reading the grey text near HP bar.
Report these to me in this thread, so I can try to make it work. This happens because libtcod doesn't see the tile for some reason, so it will just replace the tile with a white square instead.
Known issues for 0.6.1:
Inventory system breaks
Feature-ish issue: The pillars and rubbles squares can block players movement in certain hallways or areas. Don't know if this needs fixing, since it is kind of punishing in roguelike-ish nature.