Thanks! Yeah I forgot to change the controls help menu text. And I agree with the dragon boss fight, I wanted to make it more grand but I didn't really have any skills or ideas how to make it better.
Akselmo / Skale Games
Creator of
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I tried to make it look as much as possible like the Newbie house from Sims 1. Even the furniture was pretty much the same :P
Download link: Newbie house
(Tell me if the link doesnt work)
Hi, I love this game, but can you build a native linux version? I can help to test it!
Thanks :)
Edit:
For now, here's how to get it run through Steam Proton!
1. Add Hero's Hour.exe as a non-steam game. Steam gets confused by the ' so make sure the target actually says ""/your/game/folders/here/heros-hour/Hero's Hour.exe"
2. Add "--proton" in the launch options
3. In compatibility, enable Proton. I use Proton 6.3-5
Game should work now!
This is AWESOME. Despite the issue with the mouse, I was totally into playing this game from the beginning. Really liked the music/audio and visuals.
I hope you will work on this game further, or iterate on it to create something new but similar. You got something really cool here.
Edit: I noticed that the slower I move my mouse, the better it rotates. Something funky going on with DPI/Sensitivity.
I'm happy to hear that!! Here's some WIP (nothing is final, but you get the idea) footage of my next RPG if you're interested :) https://twitter.com/Akselmo/status/1340769689874681858
Yeah it's permadeath. This is mainly because when I made the game, I didn't know how to create a save system. The whole game was a learning process. I definitely understand the frustration, but it's sort of part of the game :D
Anyway for my next RPG game I am working on saving mechanism. Not a quicksave, but if you die in the dungeon you start in the tavern, and you don't lose everything, just the dungeon progress.
I am glad you like the game otherwise though! It is a bit of a cobbled up spaghetti mess (hell I finished developing the game when I had a fever lol) but I'm happy how it turned out, even it can be really frustrating.
The books you collect save up though even if you die! So if you like collecting, they're always there.
Thank you for the feedback! It'll help me with future titles.
Regarding this though:
It seems like the player's movement vectors aren't being normalized, resulting in the player moving faster when running diagonally and even faster than that when jumping at the same time.
This was intentional! :D I wanted to add some tricks for movement, such as the bhopping that makes player faster. I like fast movement paced FPS games myself so having these little things made the game more enjoyable to play to me.