Very fun, bur hard game. It was very hard to grab boxes if there is boxes around them.
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Waste Not's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.125 | 4.125 |
Theme/Limitation | #9 | 4.000 | 4.000 |
Technical Implementation | #9 | 3.750 | 3.750 |
Overall | #9 | 3.737 | 3.737 |
Music/Sound | #14 | 3.438 | 3.438 |
Fun/Design | #16 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
The game is about a robot sorting boxes of food in a warehouse, if you leave them alone for too long they will decay and become waste, which you have to pay for it to get taken away
Team Size
Engine
Which diversifiers did you use, if any?
Anti chromatic (a few palettes have slightly different hues, but close enough), transcend language,
Comments
This was interesting once I got used to it, wish I could have pushed myself between the boxes though (#´ー´)旦 it'd be hard to get to the ones I wanted if there were a lot of stock on the two floors lol
Nice job! Extra marks for using Godot lol ( ̄ω ̄;)
Cool game! It took me a while to get the idea, I did have to read the itch.io description, so maybe the Transcend Language diversifier was a bit too ambitious. Once I understood, I had fun with it though, it was neat trying to come up with the best way to organize all the boxes and efficiently yeet them into the truck. Does the game have a natural end state, either winning or losing? I at some point just decided to call it quits, not sure if that was the intention. Either way, I had a good time, great job on this game
Judged for the "Judges Choice" award on a Livestream from Thursday 25th. Link to vod: https://www.twitch.tv/videos/962477700 Timestamp: 2:05:00
An interesting and mundane game indeed! I found a strategy that would have kept me going forever. Unless there actually is an end screen? I broke 2000 coins and called it good there.
Then that would be my only suggestion, lol. I planned on doing endless play too, originally in A Mundane Spring there was no way to win. But from feedback found that a way to win the game made it more rewarding and fun for players. I feel your game would benefit from something similar. Still, it was fun!
Nice, simple aesthetic with a fun concept! A bit complicated and I'd love some kind of mini-tutorial, but none-the-less I still enjoyed it!
Lost some trucks while trying to figure out the mechanics, but as soon as I did, I found myself throwing boxes like crazy! Also, loved the boxy robot character :D
Art is beautiful, sound is great, fits the theme really well, the game itself is very solid and has a lot of complexity, however the controls are a bit rough (using keyboard) I found it frustrating trying to get the boxes I wanted to grab. All in all though sweet entry.
I had bit of a hard start getting used to the controls and understanding the goal of the game. I also feel the game as a bit of a pacing problem, since you spend a lot of time waiting for the truck to either go away or comeback.
I like the art style and the color palettes.
I took a while to understand the mechanics, but had a lot of fun when I get it. Great idea, and I loved the art too!
The music is fast paced and the art is really good fit as well. The addition of all the color pallets is really cool and is a nice feature. Didn't really understand what to do at first other than unload so I think the help graphic could be a little better, maybe some arrows just to show it a little better. The jump is buggy and you have to spam space bar to have a chance to jump (webgl at least). Stacking the boxes and throwing them is really fun though and fixing the jump (in the future) would do a lot. I ended up 18 pallets. Overall nice job!
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