Very fun and difficult game.
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A Mundane Spring's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #14 | 3.818 | 3.818 |
Music/Sound | #25 | 3.000 | 3.000 |
Overall | #30 | 2.909 | 2.909 |
Technical Implementation | #32 | 2.455 | 2.455 |
Graphics/Animation | #34 | 2.727 | 2.727 |
Fun/Design | #35 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
The main loop is about weeding and watering a garden. Flowers decay as weeds grow, represented by them lowering.
Team Size
Engine
Which diversifiers did you use, if any?
Doing Your Part, I uploaded the source files for the art I made for the game to OGA.
Comments
This is what a jam game should be: trying new ideas and combining them with proven ones in unexpected ways to see what works. I could almost feel you learning. Mastermind is one of my all-time favourite games so I was disappointed that it wasn't fully realized here. In Mastermind, the hacker gets feedback about their guess as a whole (3 correct, 2 incorrect) not about the individual elements (right, wrong, wrong, right, right) as in your game. The fun of it is in the reasoning process where yours is just trial and error and memorization. The Whack-a-Mole weed clicking part of your game is excellent, though, as is the overall feel.
Highest combo: 23. Highest level: 11. (ФwФ) Soil was.... The dry one?
I liked this game, and I loved how the plants just sunk into the ground lol good job on this! My first try was on the good looking soil and it immediately got overrun by ants so I'm happy to have figured it out by the second playthrough lol
Neat project! I managed to complete it on the rocky soil. I'm guessing the soil selection is like a difficulty setting of sorts? The arcade gameplay loop was pretty fun, but I'm not sure about the Mastermind bit. It was a bit frustrating that you need to watch the long lose animation with the ants instead of just being able to guess again immediately.
Thank you! I am glad you had fun. The soil selection is indeed a difficulty setting. Rocks cause the flowers to "wilt" faster, the dry soil loses water at twice the rate.
Congratulations! I only beat it on good soil to ensure it worked, lol. Others have complained about being failed on the Mastermind bit too, one even suggesting it be changed to a debuff instead of a failure.
I keep failing right away after selecting seeds. I have no idea what is supposed to be a good choice for the seeds, but seems I always fail. It would need a better introduction to the mechanics. I'm losing before I even know what's going on.
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