Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Tetra Ho!View game page

Block Wizardry
Submitted by railkill (@railkill) — 1 day, 18 hours before the deadline
Add to collection

Play game

Tetra Ho!'s itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#893.7913.791
Overall#1003.6743.674
Overall polish#1193.6283.628
Creative use of art assets#1213.6053.605

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 21 of 30 · Next page · Last page

Oh right "Green was +1" "Yellow is 0" "Black -1" I kinda messed up on the cards you printed out! I guess +4 extra Green, +4 extra Yellow, -8 Black from the current total! Should fix it!, yeah 120 seconds was too lenient so I'm thinking like 60 seconds or 90 seconds might be the fix! All I do know is the game is super close as I worked out internal and hidden maths out! But that is likely the balance I suggested now, and was part of my notes to begin with as alternative, but as I had to convert from text to just colors, and not lose anymore time, I just went for that approach as I had a late submission due to not seeing the limitation until exactly on submission day sigh...

Submitted

Awesome game! Boy was that boss tough but I beat it!The combat was very creative and unique, and once I got the hang of it, felt very satisfying. I liked how it made you think very quickly on how to make 2x3 areas, made you feel very cool when you successfully did it.

The text boxes were unfortunately placed and often got in the way, especially during the areas where you had to go downwards. 

Overall really creative and awesome game! 

Submitted

Wish I could control when the blocks disappear.

Submitted

The most creative tetris based game i ever playied.

Submitted

Tetris Wizard

Very cool idea and execution!

Submitted

Cool idea and implementation of it. I like the style and the music, feels very polished.

At some times the dialogue was restricting my vision I found out about the E key later. And the learning curve could be flatter, from the second level on it gets fast and mean really quick. Sometimes blocks really blocked the flamethrowers and sometimes not, I didn't quite find out what the rule was there.

What bugged me most were the short period of time until an unused block disappears (or the long time until the new one appears) often the first disappeared right when the second one was appearing, that was frustrating. Maybe you cheat a little there and hold one block longer when a new one is appearing next to it -or change the times for (dis-)appearance- to make it feel right for the player.

It didn't help, that the position of where the block will appear relatively to the mouse cursor didn't feel right. That did increase the time to "aim". 

Overall a great game, that needs some fine tuning. You should definitely follow up on this one.

Submitted

A really unique mechanic!  It does feel a bit easier to kind of spam the blocks at times however.  Game was indeed a bit difficult, it was hard to think about the types of blocks and dodge bullets at the same time, which encouraged spamming a bit.  I think slowing down the pace of this would make it even better, but this is definitely worth playing and I hope you tweak this idea more!  Great job!

Submitted

What a glorious game!
Maybe a few small extra things that can be polished:
1) Don't cut the music when showing the end-game screen, it's such a nice track.
2) The character movement by just gliding without any sound is a bit awkward, maybe add some waddle animation to the sprite and/or some light taps for the sound.
3) Add some decoration to the levels. I assume the settling is inside some castle, so something like nice red carpets, some candelabra and maybe armor stands and weapon racks? Would make the game much more pleasing to look at.

P.S. only after completing the game I found out that RMB was to rotate pieces :facepalm:

Submitted

Really good concept with some fantastic polish! The UI was super nice and I loved the clicky sound effects. The gameplay is really creative, albeit very hard at times, but I enjoyed playing overall. Good job!

Submitted

Very cool and unique mechanics! I had a blast playing it.

Viewing comments 30 to 21 of 30 · Next page · Last page