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A jam submission

Shortwave ShakedownView game page

Rhythm based Endless Bullet Hell
Submitted by jacobsmith3204, JamesMusic, Wolfspear (@Barton309David) — 7 minutes, 22 seconds before the deadline
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Shortwave Shakedown's itch.io page

Results

CriteriaRankScore*Raw Score
Art#64.5244.524
Sound#553.6673.667
Creativity#2273.5243.524
Gameplay#2822.8572.857

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

Yes

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Comments

Submitted

I love the style. It looks so 3D and pixely at the same time.

And the game is really cool too :)

Submitted

Loved the graphics, maybe I'd like the music to change more often

Submitted

Really cool art style and idea!

Submitted(+1)

Simply Astonishing!

Submitted(+1)

The visuals and feel of the game are outstanding in this one. Loved it! Amazing job!

Submitted

I really loved the art style of your game, it is very nice!

Moreover, the fact that the gameplay changes over time is really neat.

The only flaw for me is the enemies which collide often between them, so it is easy to avoid them.

Overall nice work!

Submitted(+1)

Loved the music and pixel art style that responds to light in the way it does. Well done!

Submitted

Really fun and frantic action!! But the camera showed me almost none of it - I mostly saw empty street and all the cool explosions happened off screen :(

I would love to see a bigger game of this; where you would not take the same action per song, but maybe a fixed pattern like “shoot,shoot,dash” and mixing those up with songs :)

Amazing work!

Developer

i had an idea of the ememy cars having  items that they could drop, the items would be linked to the songs like a mario cart powerup sort of thing. though your idea is also pretty cool.
sorry about the camera. i think the other programmer was overriding the changes to the scene to try keep his stuff. ill pollish it a bit more today. and get a better version out soon.

Submitted

Man that art and sound was fire! Much like the rest of my life I'm not sure that my actions were having any effect on what was happening.

Submitted

Got stuck on the loading page. Using chrome. 

Submitted

Very pretty art style :) 

But I think I don't understand the gameplay, whatever I did I couldn't die or sth :D

Submitted(+1)

The art is impressive! I love the pixel art feel. That’s a 5/5 right there!

The controls were kinda rough tho, they felt unresponsive. Probably because of all the things that push you around?

Also, aside from the bullets, I wasn’t sure what else was damaging me.

Improvements on the gameplay will do wonders for this game!

Developer

thanks, i spent maybe a full day doing all the art and camera effects.
the idea of the gameplay was to do actions on the beat, and obvously with a 48hr game-jam, we didnt have enough  time to itterate on the players different abillities (they switch once per song, theres 3 if you were wondering). one of them was a dash based on the direction you are trying to move which is my best guess at what you mean by slughish/unresponsive controls.  (player abilities were done last minute maybe an hour or two before the deadline)

cars can also damage you slightly, but its not that noticable. 

Submitted

Wow the graphics on this are awesome love the style here! Was a bit confused on how to play other than avoiding cars and bullets. But I still enjoyed with the amount of style here!

Developer

dodging cars is about the extent of the game, limited to 48hrs we didnt have the bigest of scopes.

Submitted

Kinda heavy gameplay, hard controls but the idea and the art is nice

https://itch.io/jam/mix-and-game-jam-2020/rate/822629

Submitted

Idea is really good, but gameplay hard to play and not smooth. I like graphic and mood.

Submitted

Is kind of a neat idea, though some things felt a little bit strange like how other cars don't block bullets or really seem to do much at all.,
also are the ones shooting at you supposed to blow themselves up a lot?

Developer

we did a system that if a car hits something  at a certain velocity it gets destroyed, that way only when they crash hard they get destroyed. we were running low on time so there might be something causeing a collision to happen occasionally.