Thank you! I'm glad you like it
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This is the strangest game I've ever played, however it is quite a nice short minimalist adventure. I certainly liked the creativity of it, and most of it is quite well put together.
One thing I'd particularly like to see is Speeding up of the dialogue, allowing players to get through that faster would be a great improvement.
but overall pretty good job! :)
The proper mobile build is not available at the moment, until after the jam finishes, cause I couldn't work out how to upload it before the submission deadline, but I'll let you know as soon as it's up.
Challenging puzzles, really fun and amazing game!
Loved the art, so instantly recognizable. and the card designs in particular stood out to me.
Will have to play this one more so I can finish all the levels!
Probably the best take on a golf themed game that I've seen,
Changing between different balls adds a nice puzzle element,
though what is the point of the rubber ball? (I really did not get that one)
Thank you for your submission! :)
I particularly enjoyed the atmosphere of this game, the audio and the background art.
A main menu would be nice along with a tutorial though the latter is not really neccessary, the game explains itself fairly well, and the controls are quite standard.
There is also occasional weird behaviour involving walls.
The character seems to have a bit of momentum making the platforming more challenging, which is a good thing as I quite liked the idea of not having enemies or traps, but still maintaining some challenge.
I would like to see a greater variety of platforming challenges, the game is short enough to not require it however.
The story is my favourite part, and without spoilering anything, I loved the ending!
Video on jam submissions and results will be going live when the rating period ends.
Thank you for your submission!
Overall I enjoyed my time with this game, I liked the fast pace and intensity
There are ta few hings I think could be improved,
1. The boss being able to launch instantly deadly fast moving attacks from off screen sometimes feels unfair.
2. Better distinction of what is walkable area would be very nice, I died a few times from trying to dodge to somewhere it looked like I should be able to go.
3. a stronger feedback when attacks hit, and maybe making the players shots slighly more visible.
Videos on jam submissions and results will be going live when the rating period ends.
The double jump and dash are both abilities meant to be given to the player later in the game that have been included mainly for testing purposes, I'm also going to be moving the power up that grants the wall climb to a better location in the next build.
(in future builds powerups will be located in rooms you can't get out of without using your new ability)
After 2020 being a pretty awful year, I decided I wanted to do something special to start off 2021, and so came about the Kray8Games Jam
Hosting a game jam is something I've always wanted to do, ever since I first discovered them, this is a major event for me personally and I'd love to have as many people taking part as possible.
Join here: https://itch.io/jam/kray8games-jam
I will be playing every submitted game on Youtube as well as doing a "best of the jam" video at the end. I will dedicate a substantial
amount of time to completing every game and giving as much helpful feedback as I possibly can!
I liked the graphics, everything was quite clear and looked nice. my biggest criticism the controls and movement felt way too slow running back after dieing was quite frustrating, and I died a lotI liked the story of having to rescue your family as well, and the idea of playing as the different characters/family members with their own abilities.
Thank you for the feedback. Don't worry nitpicky is good!
There shouldn't be anywhere you can fall through a platform, and there's is only one instance of overhead spikes at the moment (probably the culprit), which I've made a little more forgiving on the collisions in the next update to be (post jam).
I've been working on some text when levers are activated to give the player at least an idea of what has just happened.
I'm also considering adding a sound effect to the player death and maybe increasing the visibility of on hit effects.. would love to know what you think of these!
Thanks again I really appreciate it!! :)
Thank you for playing and completing the demo!
The dash is actually an ability meant to be given to the player later in the game, I included it in the demo mainly for testing purposes, to get it working and try make it as fun to use as I could
Hmm, there is supposed to be an invisible wall, and some text that triggers when you reach the end, I may have screwed something up in my last jam build, will look into it.
Thank you again!! :)
Getting sent all the way back to the start was quite frustrating given the difficulty and made me not really want to keep playing despite the fact that I really like the game and the overall theme is great.
Thank you for playing! I've found the problem with the attack and it'll be fixed in the first post jam build
I'm also going to work out some decent signposting to guide people towards where that power up is, it's turning out to be harder to find than I thought it would be.
Thanks for the feedback, You'll be able to jump even more in the next update!
I think I'll add a slight pause when a platform reaches the end of its travel, just before the direction change,
Depending on where exactly you were the answaer to that last point might differ....
Wow, a huge thank you to everyone who has posted games to this thread so far! I really wasn't expecting this many, but I promise I'll get to every single one even though it may not be before the voting period ends!