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A jam submission

Fishing VillageView game page

Puzzle Game x Managing Game - Build a fishing village
Submitted by Imilkowski Dev (@imilkowski_b) — 2 hours, 40 minutes before the deadline
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Fishing Village's itch.io page

Results

CriteriaRankScore*Raw Score
Art#324.2444.244
Gameplay#373.8783.878
Creativity#923.9763.976
Sound#1813.0733.073

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

A few of them

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Comments

Viewing comments 37 to 18 of 37 · Next page · Last page
(+1)

It's okay—fun at first, but less fun the better you do. I made it to Day 102 before some kind of bug killed the game, leaving me unable to place the piece I held (or see the expected fish yields). I don't know if this would help you find the bug, but my daily income was listed as -1 for some reason even though I'd been making somewhere around a hundred net fish per day on the days before this.
(Wish I'd thought to take a screenshot.)


Specific criticisms:

  1. Dragging and dropping isn't great; I'd rather click to pick up and click to place down. I accidentally "dropped" the pier at the place it spawned two or three times, and one of those times on Day 99 lead to a few days of weirdly changing village pieces before the aforementioned bug.
  2. Speaking of which, the fact that new pieces spawn at the edge of the map and not *off* the map is really frustrating once your village gets big enough to approach or reach the edge of the map.
  3. There isn't enough feedback about valid or invalid locations, especially with regards to those little circle ripple things that seem to block construction for some reason. I'd rather have parts of the pier turn red when they're over an obstruction than just have the piece not move when I try to drag it somewhere—it's nice to be able to blame your inability to perfectly place a pier on a specific rock rather than the game in abstract.
  4. Having some indication that the pier piece isn't connected to other piers, or at least making it less eager to snap to such open space, would be nice.
  5. If you're careful and check your options, it's easy to just keep biggering and biggering, your income and fish stocks just getting more and more ridiculous. I made it to Day 102 on my first game, with nearly a thousand fish in the "bank"; I expected to run out of space to put tetrominoes before I ever ran out of fish. The endgame was kinda hellish, with just finding a legal yet non-atrocious place to put tiles being difficult, and not in a fun-challenge kind of way (in part because of issues 1-3). I can't speak for people who went out of business in half the time, but I wonder if the game would have ended sooner if you didn't have a "fish bank" in the first place, if you lost when your income failed to cover expenses. (That would also avoid death spirals where your bank slowly dried up as you tried to avoid losing so many fish...if you covered up your fishing spots, I mean.)

Anyways, it's solid for a jam game, and you're probably not updating at this point, but I figured I'd give you feedback anyhow.

Developer (1 edit) (+1)

Wow! Thank you so much, I suppose it took you a good couple minutes to write this, which makes me impressed. You made the points well explained and clear :) I knew about couple of them very well, but some gives me more to think of :D

I'll try address some issues you mentioned :)

1. Talking about endgame; yes... it's bad, or it doesn't even exist. At all time making this game I was certain that anyone will last playing max 5 minutes, and won't (as it turned out after releasing it) beat my own highscores :D So I admit, the endgame exists ONLY when you lose, there's nothing else prepared.

2. The 'fishing bank' you mentioned is probably very confusing and especially when your income is eg. -10 fish, many people are confused if they're doing good or not. Getting rid of the fishing bank completely is probably the best idea I haven't thought of, or I thought this will be the highscore?

3. Drag and drop being how it is and pieces spawning on the map not outside - all I can say, is that was my first game jam, and as always I probably have focused more on the game's look :)

Once again big thanks! As you said, I'm probably not going to update it, but your criticism might have given me a better understanding from a player's perspective  :)

(+1)

2. Maybe total fish caught could be a "high score"?

3. Yeah, jam games are inherently going to have issues that are glaring once you have more than a couple days to think about them. Such is the nature of the beast.

Submitted(+1)

Awesome! Think I made it to day 40 something and then went bankrupt haha

Developer

Thanks :)

Submitted(+1)

A bit hard to understand at first, but that was really fun !

I like the feedbacks, and I love the art !

Developer

Thank you :D

Submitted(+1)

N E A T

Developer

:D

Submitted(+1)

Very neat to have the tutorial always ready for anyone who wants to reference it. The graphics were really great and simple and the sound effects were cute. I got parts without fisherman a little too many times though XD. None the less, the game is really polished. Great job man :)

Developer(+1)

Thank you!

I know; having a fisherman on an element is random so sometimes you can be unlucky :D

Submitted(+1)

Fun game and I liked the mechanics. I just couldn't tell if I was winning or not. Still had loads of fun with it though. Great work.

Developer

Thanks :)

Submitted(+1)

Wow incredible ! That is a very well polished game for 1 person ! Everything looks great and the gameplay is cool :D

The only thing that bothered me a bit is that the snap  won't allow you to place a piece exactly where you want, like it's stuck when there's a lot of things around ^^

But overall the game is incredible, very nice work here, good job ! :D

Developer

Thank you so much :)

I should make a better indication for cases when you can't place an element in given position, because currently it can be a bit confusing :P

Submitted(+1)

I cant believe only 1 person made this!! awesome bro!

Developer

Thank you :3

Submitted(+1)

Oh man! I really want to play this! Any way you can make it available on a Mac OS?

Developer(+1)

Hmm, I will try to build it for MacOS :

Developer(+1)

Ok, I built it haha. Hope it works :)

Submitted(+1)

Woo, I'll be checking it out first thing in the morning! Stoked!!  and thank you!

Submitted

OK, I downloaded the file but there's nothing to click on that starts the gameplay. :( 

Developer(+1)

My friend with MacOS also had problems :/

I rebuilt the MacOS version and uploaded it again, you can try with the new one, but if this doesn't work, then I can't help unfortunately :c

Submitted(+1)

Very cool game, Visuals are really good. I don't know if it's completly random, but sometimes it seems like i'm only getting parts without fishermen.

Developer

Thanks :)

Emm, yeah it is random haha You have a chance of getting a fisherman, canteen or nothing. At the end it's probably not the best solution, because sometimes you can be really lucky or unlucky :P

Submitted(+1)

Nice game, art is really cool, i think adding some kind of background music or ambient sound would make the game better. But overall pretty interesting game and mix of genres.

Developer

Thank you ^.^

Submitted(+1)

I've done it untill day 128

At this point it became really hard cause no space 

hahahahah

This is a nice game :D On thing that could be change is to make the tiles appear in another menu. Because at the end of the game you have them spawning on each other, I had a -12 fisherman lol 

Well done man !!!

Developer

Thank you :)

I really had no idea where to put those new tiles, I thought about appearing in another menu, but I had no idea back then how to make it well, mostly because of my drag n drop mechanics :P

Submitted(+1)

Incredibly cute! Reminds me a bit of Tiny Islands! Very nice look and it sounds great, a relaxing play for in between :) Thank you for making this!

Developer(+1)

Thank you for playing and good words :)

Submitted(+1)

I literally couldn't stop playing this game. When I saw that one Person made it to day 111 and another to 120 I HAD to beat that highscore... and well, I played to day 137 :D awesome game!

Developer(+1)

No way haha, I was becoming a bit jealous of those high scores, so I played the game yesterday and got 127th day, and thought: "Ha, now I'm the best :P"

And now I know, that the game creator itself can't be the best at his own game :D

Anyway, I'm so glad to hear that <3

Submitted(+1)

Really cool game! I loved this one, I can see it being something I spend hours on my phone on public transport or something :D 
The puzzle is easy to learn and hard to master, very engaging! 
The art is charming and the sound pops really well :D good job!

Developer

Thank you  :D

You're right, it could be cool to play it on mobile :)

Submitted(+1)

Perfect 10/10! Sound design is so satisfaying, The art is just crazy, I love the art style! The gameplay is working very well! Great job!

Developer

Thank you, I'm glad to hear that :)

Submitted
Deleted 2 years ago
Developer

Thank you so much ^.^

Submitted(+1)

this game is super beautiful to look at and i really enjoyed playing it! it would be even more relaxing with some background music. :)

Developer

Thank you :)

Submitted(+1)


https://gyazo.com/9b3823de3402d66bd176ade51bc2d00f

Developer

Oh god, how long did it take you :o

I think you're holding a record now, the recent one was 111 days  by the other player :D

Submitted(+1)

yes I only wanted to beat 111 to prove everyone that I am the worlds greatest fisher.

Submitted(+1)

That was a cool game. Is there a way to rotate the tiles?

Developer(+2)

No, there's no way to do that.

I thought about it but eventually I think this way is a little bit harder, and with rotating mechanics there would be quite a bit of problems eg. overlapping objects after rotating, or what rotation point should you use? :)

These are for example Tetris rotation points which differ with each element


Submitted(+1)

Understandable, have a nice day.

Viewing comments 37 to 18 of 37 · Next page · Last page