Thank you so much! Glad it could offer some self reflection =)
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This was a project I set out to make over the course of a week Unity ECS and DOTs. Inspired by gamedev youtuber Dani who made a battle royale that was not looking thicc, I wanted to do something about that. You can fight your way to be the last person standing amongst 100-100,000 enemies.
Would love thoughts, feedback, and if you're interested in me expanding the game!
Thanks for your time!
Thank you so much! I mostly just record in OBS while I'm working then edit all the best clips together in Adobe Premiere then write out a little outline/script and record a voice over bit of me connecting all the best bits and filling in the info and narrative then edit that all together.
Really good idea! The music switch had me rolling. The one problem I had was the platforming controls felt really odd in some places where friction and gravity force were sometimes super lax and sometimes super intense making it hard to make jumps with the inconsistency. But fixing this could make for a great little game!
Interesting detective game! I really like the idea! Was pretty confused on how to determine the criminal though. But given this is a jam game, the amount of dialogue here is impressive. Great Job!
Awesome idea! Super creative! I don't much feedback other than with a little polish this could be full project. One bug I found though was using the arrow keys I was able to move the top down player but not jump on the platformer character (not a big deal just wanted to mention it)
I made a mini devlog covering my development of my Mix and Game Jam game this past weekend!
Let me know what you think
If you want to check out my submission, Play Tiny Planet Protectors: https://cole-chittim.itch.io/tiny-pla...
And if you made a video about the jam or submitted a project, leave it down below I'd love to check it out =)
Thanks for watching!
Wow this is really hard! I could not figure out how to beat this for the life of me. Also didn't know that e and q swap visibility until I came to the comments here. I would maybe consider more instructions in game and not having bullets chase the player/give them more invisibility time to make it feel overall more forgiving.
Fun idea! As others have said, having to take my hand off the mouse to type does make it difficult bordering on frustrating. Other than this, its one of the more fun typing game entries I've play, good job!
One of my favorites I've played!
All its missing is some music and the tile placement felt a little finnicky at times but despite this I still had to force myself to put it down lol. Great job =)