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A jam submission

Weight of the SoulView game page

The weight of the soul, it is the weight of sin.
Submitted by yumehiko (@yumehik0) — 1 hour, 54 minutes before the deadline
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Weight of the Soul's page


CriteriaRankScore*Raw Score
Use of the Limitation#34.2224.222

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
yumehiko (, tsukihiko, komekami, cloford

Software used
Unity, Spine, Adobe Illustrator, Adobe Photoshop, Visual Studio

Use of the limitation
The weight affects the jumping ability. The jumping power affects the puzzle.

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Smart puzzles, good game feel. Music is pretty catchy.

I did get stuck at some point and was unable to proceed, but I'm not really all that great at puzzles. :)


Really nice and complete game. Hard to find something to complain about. The only thing I could think about was maybe having a more consistent design pattern,  since the font and some art doesn't really match the graphics used elsewhere in the game. But honestly great job.


lots of fun! i love the art work and how the limitation was implemented.


That was so much fun, I wish there were more levels. Great work & good luck.


The weight of the soul effect is really well done!  The artstyle is simple but really well done as the levels look clean, although I'm not sure about the background.  The puzzles are challenging but in a fun way and restarting doesn't feel tedious.  Well done!


This game is well polished, everything reads clearly and the puzzles are well made.


Wow this is really something. Very impressive work -- great game design. As a noob I can only hope I can pull off something like this one day - that's wicked. Super cool use of the limitation and outstanding execution. Super impressed. Definitely the most polished game I've played so far. I thought the music was very cool - interesting sort of contrast to what one might expect but it really works IMO. 


Really cool! I thought the mechanic was extremely creative, especially the part where you can only use each scale once. It made me think about each puzzle in a really interesting way. The art was really good, the weight that you put behind SOUL SACRIFICE made completing each level that much more satisfying. Chromatic aberration gets overused a lot in games but it works really well here. The music was good but it didn't seem to match the gameplay thematically. Level design was top notch, I felt all the mechanics were explained well without overusing text. Overall a great puzzle platformer. Amazing job.


This is great! I love the weight of the SOUL SACRIFICE.


Fun but a little easy 


That was a lot of fun :)

I liked the mechanics and thought they all worked well together to create a really solid puzzle platformer :D


I have nothing to say, this is simply amazing !


Game was challenging but never felt unfair or frustrating. Puzzles were well thought, and music (especially in late game) was amazing. Great work!


Very nice puzzles and good polish. Really liked the use of the limitation

Submitted (2 edits) (+1)

Super Cool Game. I really like the art and I the level Design was really good