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sirdorius

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A member registered Feb 21, 2014 · View creator page →

Creator of

Recent community posts

Best NSFW game on Itch! Oh wait…

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I like the idea of a mini factorio but I didn't really understand how this is supposed to work. I figured out how to move asteroids into the smelter, but I couldn't figure out how to produce stuff from it. My ship also stopped responding to commands after a while in 2 sessions.

I think it would have benefited from a more reduced scope like just a few polished recipes and the ship with newtonian physics doesn't really add any value and just makes pathfinding harder and buggier. I've tried pathfinding for newtonian ships in the past, and there's a good reason why it's called rocket science :D

Thanks for the feedback, that's a good point! I hadn't really thought too much about how it would scale to longer sessions. 

Haha, thanks. We could have compared ideas if you had :)

It's an interesting idea and it fits the theme very well. I wasn't able to make anything even remotely listenable

Nice and simple game loop and the enemy effects are pretty nice for being simple squares. Also the theme fits very well. It's great that you managed to get an online leaderboard in it as well.

A nice idea, but the difficulty could use some tuning. Really punishing once you start, and really easy to get to 50$ once you understand what you're supposed to do.

Very cool idea and nice retro visuals! I love the gameplay loop here, but I really don't like dragging bombs. The UX would be so much better if you could select bomb types with the keyboard and click to place them.

Such an elegantly simple and fun mechanic. And the level progression is well done. Very nice!

Very interesting concept and the lumina bounces are very satisfying, both visually and the sound. The chain effect looks so nice. Would be great to see this concept evolved further with some more mechanics.

Thanks! You're right that the stock chart isn't well positioned and it distracts too much from the rest of the screen. There's probably some better way to place it.

It's not the splatters and gibs I think. It's before any zombie even attacks. Maybe there's some extra demanding GPU effects that could be toggle-able, but I'm not certain which.

A satisfying implementation of dominoes! I like how they are layed out on a curved path. I'm not sure why the initial ball is so slow to start though.

I wanted to try a good old boomer shooter, but unfortunately, I won't be able to rate this for now. I tried it on the web and native win build, but the framerate was too low. I'm on a laptop with an integrated GPU, but it's no slouch. I can run a lot of 3d indie games.

Fun game! The physics are surprisingly stable (they even seem deterministic). Would be nice if you could see the full path from the previous round. 

I was hoping someone would make an "Incredible machine" like game for this jam, and you did not disappoint! The setting and the name are also fun.

I think it has something to do with placing on a tile next to clouds, or maybe a tile that is disconnected from input, but I'm not sure.

Also noticed now that you can't alt tab out of the game on native windows build.

But the game is fun, so I actually enjoy coming back to it!

Very nice idea! I love how the supply chains work and the planning you need to get big combos. And you also implemented some roguelite mechanics which is really cool.

But I feel that the difficulty is too punishing. I would like to continue playing to see upgrades and plan better for them, but the point requirement just increases too fast.

I also had a bug at some point where some buildings weren't rendering and I had to restart the game.

I tried the Windows version. It runs, although at a very low framerate. And then it crashes to desktop after a few seconds.

Very cool and simple mechanic! I love it! The puzzles are well thought out and scale well. Overall very solid entry.

The only thing I would add is an easier way to remove/move bombs, maybe using right click. And maybe some visual indicators at the end of the level of what went wrong when you fail.

Thanks for the feedback. Everyone is reporting troubles with controls. I should have really prioritized an interactive tutorial or at least one with images. I'll try to get one in when the voting period is over.

Haha, I got endings for negative returns as well, so you can play it by maximizing your losses if you want!

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Thanks for the feedback. There's an audio cue when the price is low (<30%) and high (>70%), but I agree that readability could be overall improved.

Such a satisfying implementation of the mechanic! Awesome sounds and visuals. I just wish there were more levels, or an endless mode!

Nice idea and fits the theme well. I had a hard time understand what each piece was doing, why some were triggering more than once etc. The audio was pleasantly fitting.

Oh ok. I have webgpu enabled in chrome but all the games I tried with it have very bad performance.

Good old boomer shooter fun! It's satisfying to pull off huge combos. The web build ran well for me.

This seems really neat. A learning game to master meiner (??) Artikel is exactly what I need, but the web version was just crawling at like 1 FPS, even in the menu screen and the I couldn't run the native Linux version. I'll try this later on Windows.

I didn't really understand how I was supposed to match the shapes. It seems that you can connect them any way you want? How long do the chains have to be?

Amazing job! Very cool puzzles with just a few mechanics and works flawlessly. Nice presentation, with the little 3d swirls when the level starts and fits the theme perfectly.

The simulation is cool, but I wasn't sure what to do. The water towers don't seem to do anything. I placed a tons of them and they didn't stop the fire even a bit. Maybe a bug?

The hover zoom did indeed work! I meant the abilities written on the normal cards.

Cool idea. The text was really small to read, but there's a lot variety in the stats and effects. 

Nice concept! The difficulty ramped up at a nice pace and the puzzles are well thought out. Some more visual explanations of how the reactions worked would be great.

Fun idea. I like how enemy chain explosions play out. I think the controls should be more responsive for a bullet hell.

I was actually working on a chaos setting, but didn't manage to finish it it in time unfortunately. Thanks!

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Seems fun to play, but my red thingies stop shooting after a while and I'm not sure what to do. Happened 2 times already. Maybe a bug? Also a full screen option would be nice, as the upgrade buttons overlap with the Itch buttons otherwise.

Great idea and very nice and smooth presentation. The cards feel satisfying as they move in place. Very good take on the theme and had some useful, visual explanations in the game.

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I've been following the development of this and it's just amazing. Very nice and simple idea that can generate a lot of impressive effects. The presentation is gorgeous, pushing the boundaries of what you can do with UI and UX in Bevy. It even has touch controls that work very nicely. I'm saving this one for later when I want some eye candy.

Some visual effects on particles would make this sandbox/simulation even better.

Nice idea and pleasant animations. It's impressive that you also managed to get some AI in this!