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Cursed Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #33 | 3.188 | 3.188 |
Presentation | #42 | 3.000 | 3.000 |
Overall | #43 | 3.000 | 3.000 |
Concept | #43 | 3.188 | 3.188 |
Use of the Limitation | #48 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Michał Korzeniewski - Maksymilian Marchewka
Software used
Unity, Blender
Use of the limitation
Enemies are harder to dodge while carrying items
Cookies eaten
Too much
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Comments
This is the most fun I've had in a long time. Amazing!
This is a neat idea. I really like the idea of teleporting into enemies to kill them. I feel like there were a lot of times where I clicked on an enemy and I would either be blocked by a wall or teleport next to them. A negative feedback loop where as your score increases more enemies spawn could be interesting. Good job coming up with some interesting mechanics.
Atmospheric and fun to play. Nice music and environment. Controls are smooth, and the action stays fresh for a while.
I couldn't quite figure out if there was a theme--it made me think of a PlayStation-era Pac-Man. :)
The rectilinear enemies don't make an sound effect when you kill them (although the spherical ones do).
The Game Over screen appears for less than a second, and is gone in a flash--possibly because I was holding down the LMB, but in this game, the player holds down the LMB continuously.
I gotta say, I'm really impressed with the SFX and particle effects used in this game. The gameplay was really nice as well and I had a blast slicing the enemies. Amazing game entry here!
This game has a fine level design for just being done in three days! by the way, if you stay and go afk you could be potentially the player with the best rank in this game in the world xd but the score isn't the important thing here.
Really like the mechanic of teleporting into enemies, but turning around is slow and makes it hard to use properly, especially if the level is so small. I didn't really understand what the items do
It took me a minute to get the hang of it, but I like the idea! I enjoy being mobile in games, and teleporting as an attack is right up my alley, but I also like the player choice around picking up items effecting your mobility.
Nice- great looking game, and was pretty intuitive to get the hang of.
Good job, also movement is really smooth.