Like some of the other comments mentioned, I too struggled with grasping the abstractness of it, but that doesn't mean it was bad. Despite being confused, I still liked the vibe of the atmosphere!
Points for originality for sure!
Play this lucid dream
Sweet Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #19 | 3.667 | 3.667 |
Presentation | #28 | 3.444 | 3.444 |
Overall | #39 | 3.083 | 3.083 |
Use of the Limitation | #40 | 2.889 | 2.889 |
Enjoyment | #64 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, RykuzuStudios
Software used
Unity, FamiStudio, PixilArt
Use of the limitation
Dreams can be filled with ease and sometimes challenges. There are things that weigh you down physically and mentally, which is how I interpreted the theme in this game.
Cookies eaten
Do peanuts count? hehe
Comments
Certainly! Some of the abstractness was just over my head, which could just be a me thing.
Finding the "W" took a bit at first cuz I had interpreted the "W" showing up on the right side of the screen to mean the "W" was to the right. It was only after a few tries I realized I needed to pay more attention to it's brightness.
After that I spent some time exploring, but couldn't find the next letter. didn't see any hints of it around the edges of my screen.
Could just be this was my misinterpretation of things, but that was my experience. Good luck on future projects!
A very cool concept with a nice vibe. The music did begin to hurt my ears after a while though, could maybe use something a bit softer. I think using weight as something a bit more abstract than physical is interesting, but you run the risk of players just not getting it. I had to read the description and other comments to really understand it. Gameplay wise I was kind of lost, which maybe was the intent, but I wasn't sure.
Thanks for the feedback! I did consider the fact players may have been lost, but I didnt consider all the possible factors. I now realize it could get a bit confusing gameplay wise. I wanted players to wander through, but at the same time have an idea of where to go. I'll keep all this info in mind nextime.
Also, apologies for the music! I'll keep that in mind nextime.
I think that the use of the limitation and theme here is super original and very inspirational, the game filled me with deep thoughts all through it's duration, how our heavy thoughts can sunk us and how wisdom through all those experiences can redeem us... I don't know if i'm the only one who has interpreted it this way ^^"
I like the abstractness of the game but I feel like it just confused me, haha. I found the letter W (although I didn't hear any ringing) and couldn't find any others. I was getting lost all the time, and the "curse" mechanic left me somewhat frustrated. The music is cool though - it sounds like authentic NES music. Overall I really think this game has a lot going for it, the player just needs their hand held a little more
I really like the game but its too complex. I've read the description but a tutorial should be better :)
Leave a comment
Log in with itch.io to leave a comment.