Really captures the feeling of soaring above the clouds. It has a resonant, melancholy vibe.
Unfortunately, I couldn't really figure out the gameplay. I kept losing, but had no idea what got me.
Criteria | Rank | Score* | Raw Score |
Concept | #44 | 3.182 | 3.375 |
Enjoyment | #60 | 2.475 | 2.625 |
Overall | #62 | 2.504 | 2.656 |
Use of the Limitation | #69 | 2.121 | 2.250 |
Presentation | #76 | 2.239 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
Weight increase on collision
Cookies eaten
0
Really captures the feeling of soaring above the clouds. It has a resonant, melancholy vibe.
Unfortunately, I couldn't really figure out the gameplay. I kept losing, but had no idea what got me.
So, thanks for providing a download. I get that issue with Unity Html builds more than I'd like to admit. Some work, some don't. I really like the "flight simulation" aspect. The character was very drifty and floaty which i liked. I didnt understand the bad things though. I get that they represented bad thoughts or whatever, I feel like something different could have been done to represent those things. Otherwise was a good job!
Thank you for your feedback.
It was supposed to be two part; with one starting out as a small lone Manta ray in the sky, having self doubt, feeling insecure about themselves, looking at other individuals sailing smoothly by, while it was struggling avoiding obstacles. Also the blue thingy in the front of the ray that goes off and on was supposed to be a telepathic connect of sorts that allow all rays to be connected and navigate the planet, if you collide with objects it disrupts that linking process and you in turn disrupt the entire network, that is when you can hear some disgruntled noises over the network so to say. I managed to make NPC Rays but I ran out of time...
TLDR: Ran out of time before I could implement the idea completely.
This has a very soothing vibe, and some interesting movement mechanics. I think the gameplay could be a bit more engaging and intuitive, as I wasn't really sure what I was supposed to do. And I can see how weight is incorporated as gravity, but I think it could be a larger part of the gameplay.
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