Cool game! I really love the 3d models of the world. The sound of the rain gives the game a really nice ambiance. Unfortunately I would rather spend more time in the nicely coloured 3d world as the puzzles are not as well finished.
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SURGE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.231 | 4.231 |
Use of the Limitation | #14 | 4.154 | 4.154 |
Overall | #16 | 3.933 | 3.933 |
Concept | #18 | 3.885 | 3.885 |
Enjoyment | #33 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Reeds
Software used
Unity, Pyxel Edit, Photoshop, Blender, Reaper
Use of the limitation
By using only 5 colors (lol).
Cookies eaten
2
Comments
Thanks for taking the time to reply! Every player is different, so there's no reason to discount your experience. I'll look at making things a bit more straightforward in the future. (Also if you ever feel the desire to re-try it and want a hint, I have ilPrinny's playthrough linked on the game page)
Really well-polished game. Even just the atmosphere outside of the actual game itself was great. The gameplay was short and sweet, which I can appreciate when it's thought out well like this. I'd be lying if I said I wasn't left wanting a little more though, but in a positive way. Great job on this!
Amazing presentation, one of the most interesting concepts and definitely the best usage of the limitation I've seen so far. It manages to evoke so much immersion with the whole rainy day atmosphere, the old monitor and the feeling of playing games at night.
I'm a big fan of the graphics, music and atmosphere ! I have yet to complete the game, but so far I liked the way progress is handled, it's very unique. Well done !
awesome visuals! i like the concept as well and the atmosphere is just fantastically built! it really gives off this "Pony Island" vibe. this game is, however, really tedious. i have no idea what the pay off is but having to go through the same thing over, and over, and over again moving at the pace of a snail just makes me not care at all. this has a lot of potential and could be a really good game, it just needs some tweaks on the design
Oh, the main mechanic of the game is what is referred to as "knowledge checkpoints". Once you receive new information, you no longer need to make the journey to get that information again, and by extension, can make much more progress. The game is built off of a series of these knowledge checkpoints so that you don't actually have to repeat any task more than once. I hope that helps without spoiling anything.
The game is fun and relaxing and the audio is so pleasing. Great visuals, it looks amazing. Great game!
Clever puzzles. Mellow music. The "framing graphic" is attractive, with a nice color scheme, and sets the mood and tone.
That said, I can't help thinking that a little bit of color inside the game area might have helped make the game easier on the eyes.
Also, the frequent power downs were so frustrating! Reminds me of a laptop I had 20 years ago. :D,
I had to watch a playthrough to get the boss, but it was a cute game! I was expecting fourth wall breaks like the MSG series, but that's fine. Good atmosphere, and the barrel shader on the screen was nice, but I wish the game was a little less subpixely. Regardless, nice job!
My favorite game from this jam so far. I always love immersive gameplay.
Youll never guess what happens in this video! only those who were there would know.
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