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josefnpat

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A member registered Mar 04, 2013 · View creator page →

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> I'm a software developer,  not a mechanic!

Now you are, pinguinosod ... now you are.

Thank you! We had a really great time making it - lots of hacky features and fixes, but that's the nature of a micro-jam like this!

As a software developer, this seemed like the correct way to fix things :)

Stabbing is the best way to use a wrench! Try and stab the red things :)

> How do you fix the engine?

If the wrench animation and sound effect fires, you know it worked. You may have to get closer to the center of the engine asset to fix it - it's a little buggy on the edges.

> I think i died a couple times from the engines overheating without hearing a warning

Yeah, between overlapping audio, and bugs, it's more panic inducing for me than the players sometimes haha.

> but I get the jist.

That's all you need! Thanks for playing, glad you liked it :)

> although sometimes I had to find a very specific tricky place where the wrench would work.

Yeah, the engines were added in the last hour of the jam, and didn't get the TLC the rest of the game got. We found the bug too late, and didn't have time to fix it.

> Good game, I was surprised to see a polished 3D first-person game made in 3 hours!

Thank you for playing! Glad you liked it :)

> Ah, good old POLYGON Sci-Fi.

Obviously 3 hours is not enough to model all the stuff we wanted in the game, so we had to compromise by using an asset pack. Good eye :)

> think taking just a little bit of that time for recolouring or postprocessing would have made it look really unique?

That would have been a really great addition, you're right. We were panicking getting the game in one piece in 3 hours per person, so maybe next time :O!

>I had no problems navigating the ship, never got stuck on anything.

Don't jump out the window, whatever you do. 0 bugs.

> highlighting was very clear and the level had good sightlines so it wasn't much of a problem.

Yeah, that was a focus, as I didn't want players to just sit in one room, but also needed them to see everything in the ship. Glad you liked it!

Apparently if you hit an invisible car, you're dead as well! While the car drove as if I didn't have power steering, I got used to it after a few tries. I liked this game and the sound effects fit! Consider adding music - nice work!

Very cool idea! I love the vibe that this game gives. I wish there was a mechanic that would make the font worse, or change what you're writing when you perform the wrong action, or don't write in the light - that would have been pretty silly. Also nice that you were able to submit to two jams! Nice work!

My sky may be green, but it's my kind of green. Happy accidents, this is great! The music fits well, and the gameplay loop is fun. Nice work!

A nice demonstration of a visual novel system! The crocodile had me laughing. I loved the art and the music fit the theme really well. Maybe a bit more polish on the sound effects, considering they play constantly as you read the text. Nice work, hope you make something else with this framework you've made!

This is great for 3 hours! I really like how the candy gets bigger and the leaves get smaller over time. Makes for a nice difficulty curve. Some sound effects and music would have helped a ton here. Nice work!

Ahhh, super clever and fun! For 15 hours, this is still really good! The graphics and the music fit really well. The sound effects are a bit jarring, but the voiceover was spot on. Great work!

The bus ran me over on the sidewalk! Is nothing sacred? At least I'm in this cat cafe with all these cats.

This is a really amazing entry! The music fit really well, the art was fantastic and exhaustive, and the poems perfectly fit. Some minor design complaints, like putting black text on a busy background, but honestly, this is just fantastic regardless. I can tell you did a ton of planning before making this game, great work!

Don't hit me, hit the ogre! Very funny, love it! Fantastic use of theme, super simple, yet the sprites, sfx and music make it super effective. Maybe add some extra sprite frames for animations? Regardless, nice work!

Total lives saved, 53! The best strategy for me was to put as many wet floor signs down as possible! I love the graphics, especially the kicking animation. Some music and sound effects would make this amazing. Great work for 3 hours!

I can tell you put a lot of energy into these fantastic sprites! The music doesn't loop well, and the controls feel a bit goofy having move and aim bound to the mouse, but it's still a great achievement for 3 hours! Nice work!

Very nice usage of the Unity UI system! Not a big fan of the mixed fonts, and a lot of buttons are not hooked up ... but ... sometimes accidents happen :) I found having the modifiers next to your stat scores really confusing, because you never really used them. I wish I could see the dice roll to see how close I was to making a task. Regardless, nice little story for 4 hours!

I love seeing 3D in microjams like this! I love all the little bits you've added, including the changing colors on the loops etc. The controls are very hard, and I found my best performance was if I tapped spacebar instead of held it. Music fits well, wish there were some sound effects. Great work for 3 hours, hope you take this further!

This is really great! The art is super cohesive and the sfx fit the music really well. The controls are nice and floaty, just as a claw machine should be! Great work, especially in 3 hours!

There seems to be a lot of good elements here! With more hours, I can see this becoming a fun game! Good job, glad you submitted!

Really cohesive art style, I can tell love and effort went into it! Absolutely adore the music, real banger!

why indeed

Eyooo, wow this looks great! Congrats!

Very fun - I really liked disseminating the information to understand how it all worked. The end was rather chaotic, which i was not expecting. Great game!

Thanks Eldwood - I am now tracking your issue [here](https://github.com/josefnpat/roguecraft-squadron/issues/905)!

https://josefnpat.itch.io/roguecraft-squadron

<3

Glad you enjoyed it! Thank you for playing :)

Thank you for the honest review! I'm glad you liked it - we're very much considering making this into a full game :)

Thanks for the feedback!

Thank you for playing, hope you liked the game!

As for the lack of cats, I agree; at this point, it's a gamebreaker.

I will reach out directly when we add them, so that your updated review may properly reflect our game!

This is incredible, thank you so much.

Having spent years on this game, a lot of your critiques hit home - with such a small team, it's always hard to hit everything on the nail. Merely the fact that you have so much to say tells me a lot as well.

While RCS is no longer in development, I thank you so much for taking the time to review this. It means a lot to me.

If you're interested in any of my other games, please check out https://josefnpat.itch.io/yoko-redux

We've spent two months on it, and the UI/UX is much much less complex than a RTS game :)

Aww yeah, this is awesome. Congrats dude, your NES dev stuff always amazes me! (gotta get back into it ...)

I'm glad you had an adventure! Thanks for playing!

Fun game, and I liked the music! I also liked how you could select different levels :) Good work!

I like the art and music, but had a hard time kicking at the right time. Good work!

I like the art and the story, but I really have no idea what to do! More cookies maybe?