The 300th Trijam will be rated by judges rather than the community just to mark the occasion. I'm one of the judges and I'll be making a video playing all of the games and providing feedback :)
Jordan Guillou
Creator of
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Solid foundation - it would have been nice to see maybe some tower building elements or an upgrade system to add another layer of depth. The art is cute and the sounds are good but I would have liked some music. Maybe it would have been a bit more challenging if the enemies came from all sides. Good job for just 3 hours!
I always point people towards Shaun Spalding and this video seems to be the most up-to-date for learning how to make a platformer
however as mentioned in the video, there are other videos on that channel which may be more suited towards beginners.
I make tutorials myself but haven't covered this topic. I would like to in the future so maybe subscribe https://www.youtube.com/channel/UCBmOLRTaPrfOxnTqpCLrwdQ and I will probably get around to it
Wow, that was very cool! I really liked how your character had an interesting moveset to master. The big problem is that there is only one enemy type and that really makes the game drag after a while. The problem with this jam is that having a highscore feature normally means developers only make arcade games. Unfortunately arcade games survive on variety and when the game doesn't change much, just more enemies, you can't play for too long. Overall it was a really cool concept but it needed more enemies. P.S I liked how the music changed at the end!
Very cool game! What you did well was you had a pretty good vertical slice of gameplay. There were no bugs that I saw, the game progressed fluidly, it was easy to understand and play. I enjoyed the music although the art was a little lacking. If I had one tip for the art it would be to look up and understand the concept of mixels in pixel art. The bad side to the game is that although it was pretty polished it wasn't very deep. There was only one type of enemy that I saw and the game. If you want the player to play for a long time, the game needs to change slightly over the course of the play time. Instead of just getting harder by adding more enemies, there could have been more enemy types, or collectables that you had to move to grab. These are just ideas, overall, great attempt!