I like the mechanic in this game! I wish that the levels lead me into the mechanics a bit better, but regardless, I had fun! Nice job!
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Negative Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #7 | 4.176 | 4.176 |
Overall | #29 | 3.676 | 3.676 |
Use of the Limitation | #34 | 3.882 | 3.882 |
Enjoyment | #44 | 3.353 | 3.353 |
Presentation | #53 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Autumn Slade, Theoden Swaby, Christopher Nicholson, Scott Rose
Software used
Unity
Use of the limitation
There are exactly five colors, off white, black, red, green, and yellow.
Cookies eaten
1! It was a snickerdoodle!
Comments
This game probably has the most interesting and innovative mechanic of the jam. Great Job all!
This game has a really fun idea, but I feel like most games that do something like this start with a few easier levels that let the player get used to the mechanic. It took me like 20 minutes to beat level 1 because I kept hitting the wrong buttons and the first time I got to the generator with the battery I wasn't close enough to activate it, lol.
Also, when you do accidentally hit the wrong button, turning it back around doesn't save you, the fall time seems to remain and it still kills you... I don't know if that is intended, but it's not very forgiving. It would be nice to be able to do that to move more quickly, kind of like a speedrun tactic, lol.
Thanks for the feedback! I agree that it would have been better to have easier levels to better explain the mechanics. Unfortunately, we didn't have much time to playtest our levels before launch. We'll definitely make sure to keep your advice in mind if we expand the project!
So you need the jet booster power up, but you can save yourself in the situation you describe if you jump at the last second. Kind of like doing a ground pound in Super Mario 64. As far as other speed run tactics go, I found out (on accident) that if you manage to land in the open exit door while falling you don't crash on impact!
Nice game! The story and comments from the robot were nicely written, and it was a unique concept too! It'd be nice if the rotation was a little faster, and the falling sound was less harsh, but I enjoyed it!
I really enjoyed playing this game!
The story element that was in the game and in the beginning was really good, also I found the humor used through the game really fun. For example the "not covered in the insurance" and the comments given by the character in the game. Also the music matched the game really well and the sound effect for when the character fell was good.
I don't really have any feedback with improvements, maybe could add some particles when the player dies or hits the ground, but I understand that this isn't prioritised when you only have 72 hours to make game :D.
I really like the concept and how you implemented the limitation into the art style. The puzzles are fun, but the gameplay is slowed down because of the camera turning animation. As the other comment said, it might be a good idea to change the death sound effect.
I'm looking forward to seeing more games from you as this has a lot of potential.
Super cool concept. Puzzles were well designed too. My only feedback would be to speed up the gameplay and find a different sound for falling down :)
My ears are still ringing :)
Here is my rating. Keep up the good work.
Fun game with a very original core mechanic. It gave me a very fresh way of looking at jumping puzzles. It reminded me a little bit of those mechanical puzzles where you have to guide a little ball bearing that's rolling around.
The visuals could use an upgrade--they are a bit stark and bare. I know the main character is a robot (and he makes the appropriate sound effect when he dies, over and over and over again), but somehow I kept thinking of him as some kind of bug, maybe a bee. :)
Labyrinth! I used to have a physical version of the game. I could never quite beat it. Theoden, the guy who made the character sprite, want you to know he 100% agrees, he does look like a bee. And yes, the death sound needs to be a bit less... jarring... Thanks for playing the game, and thanks for the feedback!
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