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A jam submission

Before BlackoutView game page

A game about defending and collecting
Submitted by Callumsb7 — 8 hours, 6 minutes before the deadline
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Before Blackout's page


CriteriaRankScore*Raw Score
Use of the Limitation#1152.9513.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Programming and art - Callumsb7, music - Javier Belmer

Software used
Gamemaker studio 2.3+

Use of the limitation
I incorporated the limitation by only using simple primitive colours at all times.

Cookies eaten
1 chocolate chip (homemade)

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Great concept! I really liked watching the procedural generation too, it created surprisingly good levels for being so quickly designed. Like the others though I did have a hard to with the controls and I wasn't really sure what was precisely going on. Also I managed to click R accidentally so many times, would have loved for the restart button to be Esc or something further away from WASD. :) I'd love to see a continuation of this idea though. Good job.


Thank you, i agree, the controls were more of a last minute choice and i should probably update them, a couple of other people seem to have suggested an expanded version of this game so i may look into it for the future.  


The Concept is pretty unique and has a lot of potential, but in its current state it doesn't feel like the game is polished enough, i hope  you continue to develop this idea! It has a lot of potential


Thank you, I wasn't necessarily going to continue work on this game into the future but if more people show interest then i may consider it since there was alot of features here i wanted to include but simply didn't have the time. 


I really liked this! The sounds were a bit loud and the art was a bit rough, but it's a decent proof of concept. I think the idea is really cool!


I had a hard time playing, but I really like the idea of resource manager and tower defense! Nice job!


Haha thanks, i know, i could've made more of an effort to make easier controls but thank you for the feedback!


Good concept. There's a lot of potential here, and I am impressed by your procedural generation. Unfortunately it feels quite unfinished at the moment. Some sort of feedback when hitting enemies would help greatly. There's a number of text elements that are either cut off weirdly, running into other textboxes, or aren't all the same shade of white. 


Thank you for the feedback, I can admit i never gave myself enough time to properly tidy up the text system and would be a good place to improve along with the hit feedback.