This game has a really fun idea, but I feel like most games that do something like this start with a few easier levels that let the player get used to the mechanic. It took me like 20 minutes to beat level 1 because I kept hitting the wrong buttons and the first time I got to the generator with the battery I wasn't close enough to activate it, lol.
Also, when you do accidentally hit the wrong button, turning it back around doesn't save you, the fall time seems to remain and it still kills you... I don't know if that is intended, but it's not very forgiving. It would be nice to be able to do that to move more quickly, kind of like a speedrun tactic, lol.
Thanks for the feedback! I agree that it would have been better to have easier levels to better explain the mechanics. Unfortunately, we didn't have much time to playtest our levels before launch. We'll definitely make sure to keep your advice in mind if we expand the project!
So you need the jet booster power up, but you can save yourself in the situation you describe if you jump at the last second. Kind of like doing a ground pound in Super Mario 64. As far as other speed run tactics go, I found out (on accident) that if you manage to land in the open exit door while falling you don't crash on impact!