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Spriter Theo

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A member registered Aug 18, 2020 · View creator page →

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Thank you! They definitely look like crocodiles (or gators), but I was actually just trying to do lizards. I almost went with gila monsters, but that was a bit to busy. That's a fair criticism. Most beat-'em-ups would allow the player to move up and down, and our floor design kind of implied that as well. Thank you very much for your feedback!

Oh interesting. I was familiar with the concept, but I had never heard the term 'juice' used to describe it before. Thanks for teaching me something new!

I'm glad you enjoyed our game! I'll see about adding some music and swapping out the sound effects once the jam is over. Since neither of us are musically inclined, we normally use open source audio. Unfortunately, that wasn't allowed in this Game Jam, so we had to make due.

Thank you! I agree with the sounds and music, but what else do you mean by juice exactly?

Thanks! We'll see about adding some polish after the jam is finished.

Oh agreed. Neither of us know how to make music though... Normally we just use open source stuff, but that wasn't an option this time around.

I'm glad you enjoyed our game!

I like your ninja's design! The mechanic of picking up your projectile weapon kind of reminds me of Mr. Do.

I liked the music and the artwork! I'm a little confused where our character is from, temporally speaking. Based on our starting location I'd say late to mid 1850's, but they referred to things from the 1960's and 1970's as "old" and "vintage".

Like others have said, I really enjoy the artwork and music! I feel like the demon should be after the wizard though, it is a bit more intimidating so facing it later seems like a more natural progression if that makes any sense.

I love the pixel art and this is a very neat interpretation of the theme. Good job!

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I enjoyed the artsyle and the conceit! I ran into some issues when I had too many tables though.

I doubt that this is intentional, but the whole Devil restaurant thing  reminds me of the waiting room of the afterlife in The Adventures of Dr. McNinja.

Nice game! I like the music and the sprite work for Blip and Bloop! I am curious how they keep getting themselves into such a precarious situation though...

I liked the music and the gameplay and artwork were solid. Some other people have already mentioned this, but I had a glitch where the first box of dialogue was missing which made the story seem a bit disjointed. The end screen of the game ended up cutting of what Autumn was saying which was jarring, but admittedly pretty humorous.

Like others have said I like the old school aesthetic and I thought the final message from your helper was very sweet event though it was a little sad.

I did have some issues looking at the Bible. I think the hit box for the bed may overlap with the Bible a bit which can lead to, well not the most fortunate of circumstances.

Overall a solid entry! Good job!

Thanks for playing our game! Maple Leaf Rag has always been my go to song when it comes to bar fights, it's just so jaunty!

That's a fair criticism. We went with this artstyle because it is one I have a lot with experience with, but I do see how it can cause confusion. I'm glad you had fun though!

The music was catchy and I liked the character designs! I did get a piano stuck to my foot. And a couch. Grandma didn't get mad at me though!

Thank you! I'm glad you like my designs! I love the goofy little face the lizards make too!

Thank you for your suggestions! We actually did plan on adding a snake enemy that would hold the player in place, but unfortunately there was not enough time to make the sprites. I think having the amount of enemies, and possibly even their stats, be based on the players score may have helped increase the variety of the game. That's a good note to keep in mind for the future!

No problem! It's super rare to run into another Digimon World fan! I would love to see you expand this game! Digimon World is one of my favorite games, even if it is kind of a mess... I would love to see a spiritual successor! I think this is the first time someone has been impressed with my game knowledge before. Sounds like you've got a pretty extensive knowledge as well!

Sounds to me like I unlocked the true ending!

Thanks for playing our game! No promises, but we did have a lengthy discussion about possibly expanding this game yesterday...

Not going to lie, tossing the lamp into the garbage, or maybe flushing it down a toilet or something, would have been really funny!

Like others said, I really like the  art design and concept! I'm kind of surprised there isn't a game or super hero that utilizes this idea (i.e. different powers from different game cartridges) or if there is, I haven't heard of it at least.

I got the float above the ground glitch after beating the game, so I thought it was a literalization of no longer being grounded for a second.

I really dig the idea of Pokemon, but it's the monsters under the bed. Cool idea! That said, I'm definitely getting more of a Digimon World vibe from this game. Was that intentional?

I appreciate that despite running a successful business in the notoriously cutthroat world of magic items, Oswald still has some difficulty navigating the complexities of the English language. It is a powerful lesson on how no matter how much one masters a given field, there is still plenty they know nothing about. This game teaches that, in life, there is always something new to learn and new opportunities to grow.

I also appreciate that guns are considered magic items.

Interesting concept and a solid aesthetic! I'm not sure what Sam did to warrant me accidentally putting him into an infinite fall cycle next to his vacuum though...

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I usually use open source music too. Kudos for doing so well on your first attempt! I opened up a music editor and just stared at it confused for like 30 minutes before being given a different task...

Um, I mean the piano player was thrown out a window when the bar fight started. Yeah, that's what we decided to go with.

Same! That goofy face and that little tilt as they fall kinda cracks me up!

You actually weren't able to jump on the bar initially, but I realized that there was a bunch of cool stuff up there and added it in real quick. Before that you just kinda hopped and hoped.

Yeah, the stools are definitely my favorite part. It's just so satisfying to send them all flying you know?

I'm glad you liked my artwork! I really love throwing things around as well. I believe my exact phraseology when we implemented that was "I just want to be able to go in there and wreck the place". Something along those lines.

Thanks for your input! Yeah, I was thinking that I might need some more contrast between the player and the background as well, but then I thought it would be fine because we weren't really jumping at that point. By the time we did have everything up I had entirely forgotten my plan to fix the contrast. Oops!

Also agree on the punch. Maybe if we had some sort of combo attack it would be worth it, or if you can throw a stunned opponent or something. Definitely something to think about for the future.

Thanks! That's my favorite part too!

I knew it!

No worries, that's just how Jams go sometimes. There is a lot of stuff we weren't able to add into our game that we wanted to as well. Our official lore is that anything missing was thrown out of a window in the ensuing chaos.

Oh sorry to hear that. I had a similar error in the first Game Jam I ever attended, it's no fun at all.

 I look forward to checking your game out after the Jam though!

I like the art style and don't think I didn't notice the 'Megaman 2' and 'Mario 2' inspirations. It is a little buggy though. I blew up when I threw a safe in an elevator...

I'm curious, the main character seems awfully familiar. He wouldn't happen to be based off of a certain business man turned politician would he?

Pardon friends, was there a mistake of some sort? The submission page says no game was uploaded yet.

Nice game! I like the sprite work on Otis. He reminds me of those old Lemmings games. I'm also getting a bit of a Petscop feel from the level.

I wish we could destroy tables and swing on the chandeliers too...

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A genie in a lamp is actually a really neat spin on the "One Room" theme. Really solid! I feel like we should have sealed the lamp into a rice cooker though...

Really solid! I really like the music!