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ahmetahaydemir

249
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129
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A member registered May 05, 2019 · View creator page →

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Oh, dance of fire and ice; but with a twist.

Lovely idea ❤️

Literally addicting : )

Congrats, super cool submission <3

Cool idea for an idle game; but the game is in dire need of some kind of speed up button.

Cool submission nonetheless, cheers <3

I think I played 4 or 5 games that have the same gameplay mechanic; but this is definitely the best one!

Congrats, cheers <3

Ooo, I get what you guys went for. Cool way to integrate the loop theme. For a first person hack and slash, the controls felt a bit janky. But that's to be expected in a jam.

Cool submission, cheers <3


I think there is something wired in my brain that likes the bombardment of cashier barcode sound : ) 

I really liked the concept, as a prototype, this is solid. Cheers <3

It looks quite cool once you pull it off; but until then it is quite challenging : )

Cool submission, cheers <3

Gameplay needs a bit more love; but the art style is fantastic <3

Cool submission, cheers <3 

I thought I was going to take the knife and slice the big white cake for the slice : )

Didn't know blue mages can carry an entire piano. Cool concept,  cheers <3

Ow, interesting idea with looping enemies, also looping same cards you place via enemies.

I think the mechanic is well designed; but the game requires some kind of incentive to keep playing other than high score. Maybe upgrades maybe other random features. The wheel can be a way to add those varieties.

Nonetheless, very cool submission, cheers <3

Got stuck on this part, other than that, WOW.

This is amazing, the art the puzzle. Especially the one where you bounce the box.

Amazing work <3


Lovely use of stacking mechanics, very cool and short. As for the feedback,  Spacebar and mouse input can be told clearer, so that some players don't get stuck in levels.

Congrats and keep up the good work <3


Oh, a tower/base defense that includes node graph behaviour customization. I was expecting to see a couple more Action nodes but it is expected to be like this for a jam project. 

Super cool project, keep up the good work <3

I've tried it 2 times and you made me pick up pen and paper : )

Isn't there 4 channels from left to right, having 3-4-3-3 number pairs with 0x0y coords?

For some reason I couldn't manage to finish it; but super cool concept nonetheless <3

Not sure what is going on; but he shouldn't have put that disc into the microwave.

Good job, cheers <3,


Being pulled in by the moon and getting obliterated is equal parts cool and terrifying : )

Super cool game, cheers <3

I tried my best but couldn't find the bomb : (

Security job plus a dell computer, me no likey.

Super cool atmosphere and very good on tension build up. The end was a bit abrupt; but this was amazing nonetheless. Including CERN into this theme was a good idea as well. Consider turning it into a fully fleshed game, it was amazing <3

Lovely visuals, good touch to highlight the tiles for which building will benefit from which tile. I also like that I can just click the tile rather than drag & drop it. Cool submission, cheers <3


Oh wow, this game is amazing. Right now it has no fail case, so it is just straightforward and easy. But the game loop is easy to understand, cool and lovely. This idea can be built upon to create something amazing. Good job <3

I love me a roguelike deckbuilder. Just with cards alone, it was a bit barebone; but this is just a jam. Adding relics or card upgrades would immediately make it more fun. One gripe I have with this is not having an enemy in front of me. I am just keep filling the clarity orb. Maybe changing the clarity into an enemy entity with health points might make it more approachable. At least for me.

Cool game nonetheless, cheers <3

Like most people mentioned, a bit hard to control everything with mouse drag&drop but looks like that was a design choice. Super cool game nonetheless, especially once you get the hang on controls.

What an ominous smile : )

Lots of billard like planet/star games in the jam and this one of the good ones. Lovely game <3

This music makes me sleepy and this game makes me angry : )

Lovely game, I didn't manage to finish it; but I love the main mechanic of the game. Maybe a longer trajectory line that shows the guide line with relative velocity might help players who suck like me : )

Good job, cheers <3

Nostalgia; but a bad kind. Looks lovely, good job <3

Banana one teleports like crazy : )

Loved it, good job <3

It took me a while to understand what is happening at the end : )

Spoopy game, good job <3

Nooooo not the treadmill : )

Super cute, good job <3

Lovely art style, movement could be a bit faster <3

Lovely art style, the default mouse sensitivity could be higher.

Thank you for the kind words. I know the game is a mess :) Still had a lot of fun participating in the jam.

Thank you guys for preparing this event. I was looking for an excuse to try Backtrace and this was the perfect opportunity :)

This was one of the smoothest onboarding experiences I had with an analytics tool. Super easy to implement and use.  Keep up the good work! <3

Lovely game. It has a certain charm to it <3

I was waiting for a sentimental piano; but it looks like grandpa likes lofi beats :)

Keep up the good work!

This was interesting :) 

I especially liked the images for the knowledge cards. The flat earth one made me giggle :) 

Keep up the good work!

Heey, this is really nice for a first time jam game :)

Movement is nice and I like the pixelated look. 

My only feedback would be about the sword combat. It is hard to hit AI without getting hit. But I enjoyed it nonetheless.

Keep up the good work!

I giggled the first time I died to an apple. Wasn't expecting that :)

Also I have never seen this game library being used. Interesting.

Keep up the good work!

I love that running animation :) It looks so goofy.

Keep up the good work!

Spoopy atmosphere :)

I am pretty sure that slow speed was meant to be; but it frustrated me a bit. I enjoyed it nonetheless.

Keep up the good work!

Visual art assets are not made by me. I only made the snake. All the other ones are listed in the used assets section if you are curious. 

I just integrated them together :)

Thank you for the kind words!

Yeah, a bit more serious tone would help. But I don't think the voice acting was bad at all.

I think the main issue was that the voice was too human. I waited for a dark distorted voice and met with this.

Good job nonetheless!

Visual art assets are not made by me. I listed them in the used assets section. I just integrated them together :)

Thank you for the kind words!