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A jam submission

Code Eat Debug RepeatView game page

Delete errors, write code, but don't forget that you need food to survive!
Submitted by Santum, Oleg Klaus (@BIOBOOSTERPIXEL) — 7 hours, 59 minutes before the deadline
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Code Eat Debug Repeat's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#353.5084.000
Audio#442.8943.300
Metaness Quality#553.2453.700
Overall#612.9823.400
Gameplay Innovation#662.4562.800
Fun#772.5432.900
Humour#912.1052.400
Uniqueness of Metaness#972.4562.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

About Games Development

How is your game meta (within each relevant category)?
You play as a programmer coding a videogame.

Please list any pre-made art/music/other assets that you used.
No premade assests were used.

How many members in your team?

Team of 3

List your team's social media!
Code: https://twitter.com/santimerino0402 (Santum)
Art: https://twitter.com/BIOBOOSTERPIXEL (CorpusHyperCubus)
Music: https://twitter.com/deutsch_david (David Deutsch)

Anything you want to say to players before they play?
Controls:

Click anywhere to delete errors.
On the end screen, use W to jump, A and D to move left and right.

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Comments

Submitted

Not a lot to say, just that I enjoyed this a lot.

Submitted

Great funny concept! It would be cool if you actually had to click on the specific "code blocks" that had errors, with some consequence if you missed. As of right now, you can just spam click anywhere :)

Also, the art and music for this game is top notch! Really enjoyed the aesthetics.

It's cool, but it's pretty boring after 2 minutes :(

Submitted

Great job on this, I really like the concept! However, I notice that you can just spam click and it doesn't have a consequence, so I could literally just spam click and never lose!  I really liked the idea of the errors and things but I think it could be overall a little bit more challenging.  It could stand to be easier to read the items, it's super anxious to try and read and debug at the same time, until you spam click, but even then it feels rushed.
Overall, very pretty, very good concept, really liked playing it!

Great job!

Submitted

Interesting little clicker, I think the tutorial was a little misleading though as I thought that you had to click on the red error boxes to remove them, but I guess clicking on that entire code panel would have sufficed, allowing you some time to look at other stuff on screen. 

Would have hoped that you could at least play that final game that you programmed as it looked quite neat. Pixel art style works and the sounds are good. 

Developer

Thanks for your comment! The tutorial was actually a very last minute addition, so I can see why it could be misleading.

You can play the final game with WASD, and there's even a secret in it! Maybe I should've said that somewhere in the game. Oops!

Submitted(+1)

The UI is pretty clever. It's a bit confusing at the beginning (especially the tutorial), but it quickly makes sense. I really like how the player is able to inspect the items while still being in action.

Overall, the game works great. There's a nice dynamic between the need to prevent errors, and the desire to make a better score. Especially at the end(s), when I was low on money. Actually an issue I could point out is that on my first try, I had the impression I was loosing because I had zero money left, and was losing stamina. I understood only then (with the "continue" button) that it was part of the game loop.