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A jam submission

Stuff MadeView game page

An Alexandre Pontaise's lesson on how to create a successful game.
Submitted by Itooh (@Itooh_) — 13 days, 11 hours before the deadline
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CriteriaRankScore*Raw Score
Uniqueness of Metaness#343.5003.500
Metaness Quality#493.3893.389
Gameplay Innovation#932.0002.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

About Games Development

How is your game meta (within each relevant category)?
Well… it's a game which the sole purpose is to promote the release of another game, released the same day. I know it's cheap, I'm so sorry!
Actually I talk a bit about my own feelings about releasing a game I've been working for quite a time now. Because it's a pure coincidence I've finished this game just at the start of the Meta Game Jam, I took that as a starting point: a game about releasing a game. With assets taken from various older projects. As if to look at what I've accomplished?

It's still shameful, yeah. Sorry again! At least I made this junk short.

Please list any pre-made art/music/other assets that you used.
Every assets are from my previous games.

How many members in your team?

Team of 1

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OK, I finally uploaded a video of my playthrough, it can be found here:


That's the first time I'm seeing a live reaction to this game! :D Thanks a lot for your videos.


Of course! Just trying to be helpful! Everyone deserves at least one reaction right? =D


This was so META.  I loved it.  I don't know it can be improved at all... Maybe add some blood !

Great work!


I thoroughly enjoyed this complete waste of time.  And it was completely meta and I think exactly the theme and spirit of the compo, for what that is worth. 

I also appreciated the irony of you complaining about linear levels that you can't lose designed to stroke player's ego while I advanced through linear levels that I couldn't lose.


fun game :)