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Evil Game Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humour | #21 | 3.474 | 3.474 |
Audio | #38 | 3.000 | 3.000 |
Overall | #40 | 3.263 | 3.263 |
Uniqueness of Metaness | #43 | 3.368 | 3.368 |
Fun | #49 | 3.000 | 3.000 |
Metaness Quality | #52 | 3.316 | 3.316 |
Gameplay Innovation | #56 | 2.632 | 2.632 |
Aesthetics | #60 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
About Games Development
How is your game meta (within each relevant category)?
You control a game company decisions on how to handle certain situations
Please list any pre-made art/music/other assets that you used.
Everything was done during the jam
How many members in your team?
Team of 4
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Comments
OK, I finally uploaded a video of my playthrough, it can be found here:
Nice short game, with a nice commentary on executive-level game company decisions. (even on hard I found it quite easy, maybe that's just me though :P )
I loved how this played (wo)man(s). I sincerely liked the commentary on game development by the bigger corps! I think this could be expanded somewhat. Also, I don't know how I lost. I was doing great, everyone was happy! What the heck!
Cool commentary on game making!
Nice graphics and gameplay! The audio fits too, nice job. I liked the shitty money lol The one thing I didn't enjoy so much was the approach to the theme, bit underwhelming
I think this is one of the reasons that the indie scene is so popular now.
This is a cruel though probably realistic depiction of the industry... Go indie is the main message. You can win on easy mode by crushing the community but the real challenge is hard mode. It's a very nicely balanced game with good visual and awesome audio, complete with toilet oriented sounds.
simple and straight to the point of decision making in AAA industry right now. 10/10 would sell to EA again