thanks a lot for the feedback, the airtime jump is an intended feature, I didn't want to straight up mention it because players always feel an "aha!" momment when they discover it's a thing.
- her model right now is rly messed up, I had to redo it and it's missing a new texture, the original was supposed to have flower drawings in her leggings but didn't work very well at low resolution
-the glasses girl quest, is made to be entirely skippable by several ways (though the fence trick you did was not supposed to work, there are other tricks, and there is no consequence yet for skipping it) basically it was a small example of what you will be able to do in the final game, choose your way to play, use alternative routes, solve quests your way etc.
As for everything else, it's all valuable feedback, and it sucks that the spells don't even work after map load.
Thank you for testing!
lucak
Creator of
Recent community posts
Reposting description here:Demo objective
- Test the player movement around the starting area,
- Find bugs and give feedback on basic mechanics
- Only 2 spells are unlockable the second having at least 2 possible ways to get
No dungeons are included! I had to turn everything back to greyboxing and don't feel like they are worth playtesting yet.
Nothing to do with beans yet (they will be used to trade with other characters for clothing, stickers, or items required for quests)
No acess to the village yet (again, greyboxing and most characters are in sprite mode temporary dialogue)
Edit* It seems like the biggest bug right now is that spells don't carry over if you enter a new map, use CTRL+1 to open dev menu and enable all spells if you lose them and want to continue playtesting
thanks a lot for the feedback, exactly what I needed, and I put the rock there just for the demo as well as blocked the dungeon entrance that was in the library, but forgot to even see if they worked.
So you are saying you lost the spell after reloading the map? that's a big bug!
The camera thing has also been hard to get to, I really need a way to force it never going inside anything, you could spoil a whole map right now pretty easilly.
btw just to clarify, the only "real" quest right now is managing to get the second spell to the graveyard, and all the dialogue is purely temporary to get the loop flowing (some might even be in portuguese particularly in the village, that's why I blocked it lol)
This demo is now out of date
Check out the steam page https://store.steampowered.com/app/2816590/Convento/
The content is really nice but I can already see a problem for Rpg maker users:
A lot of the tiles take too much space, for example you need 6 squares to make some things even though some squares only have 3-4 pixels on them and you can only use a limited amount of tilesheets so this is a bit hard to figure out what sheets to use for each room.
I'm new to this so If anyone has a suggestion...









