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lucak

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A member registered Sep 06, 2017 · View creator page →

Creator of

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thanks a lot for the feedback, the airtime jump is an intended feature, I didn't want to straight up mention it because players always feel an "aha!" momment when they discover it's a thing.
- her model right now is rly messed up, I had to redo it and it's missing a new texture, the original was supposed to have flower drawings in her leggings but didn't work very well at low resolution

-the glasses girl quest,  is made to be entirely skippable by several ways (though the fence trick you did was not supposed to work, there are other tricks, and there is no consequence yet for skipping it) basically it was a small example of what you will be able to do in the final game, choose your way to play, use alternative routes, solve quests your way etc.

As for everything else, it's all valuable feedback, and it sucks that the spells don't even work after map load.
Thank you for testing!

add gaaaem

(1 edit)

Reposting description here:Demo objective

  1. Test the player movement around the starting area, 
  2. Find bugs and give feedback on basic mechanics 
  3. Only 2 spells are unlockable the second having at least 2 possible ways to get

No dungeons are included! I had to turn everything back to greyboxing and don't feel like they are worth playtesting yet.

Nothing to do with beans yet (they will be used to trade with other characters for clothing, stickers, or items required for quests) No acess to the village yet (again, greyboxing and most characters are in sprite mode temporary dialogue)

Edit* It seems like the biggest bug right now is that spells don't carry over if you enter a new map, use CTRL+1 to open dev menu and enable all spells if you lose them and want to continue playtesting

thanks a lot for the feedback, exactly what I needed, and I put the rock there just for the demo as well as blocked the dungeon entrance that was in the library, but forgot to even see if they worked.
So you are saying you lost the spell after reloading the map? that's a big bug!
The camera thing has also been hard to get to, I really need a way to force it never going inside anything, you could spoil a whole map right now pretty easilly.

btw just to clarify, the only "real" quest right now is managing to get the second spell to the graveyard, and all the dialogue is purely temporary to get the loop flowing (some might even be in portuguese particularly in the village, that's why I blocked it lol)

Thanks a lot for the honest review, it's funny you are the first one who found the secret mirror room, but it was definitely not supposed to crash lol. Did you get to find the dungeon in the library?

Very fun, and way more than 2 minutes!

This demo is now out of date
Check out the steam page https://store.steampowered.com/app/2816590/Convento/

The content is really nice but I can already see a problem for Rpg maker users:
A lot of the tiles take too much space, for example you need 6 squares to make some things even though some squares only have 3-4 pixels on them and you can only use a limited amount of tilesheets so this is a bit hard to figure out what sheets to use for each room.
I'm new to this so If anyone has a suggestion...

You are killing it with your games, I would love to work with you in the future, I 'm really interested in bringing surrealism to games.

I see, maybe it would work better in a touch screen with the finger!

thank you :D 

Thanks! That was indeed intended, I saw it as fitting for the game (honestly I think everyone gets confused playing it at some point)

simple and straight to the point of decision making in  AAA industry right now. 10/10 would sell to EA again 

An interesting take on breakout, I could see this becoming a full game, but somehow it doesn't feel very responsive right now because with a small mouse its hard to hit the ball and you can't control where the ball goes like in the original games, I also beat a whole level without clicking :v 

I only put art assets and somehow it worked with no code :D. Overall It's an interesting idea that could probably be turned into something better 

Glad you like it! 

Thanks a lot, I'm glad everyone is liking the graphics :) 

II don't really get what you mean by lagging? I think maybe you are referring to about lack of game feel

And thanks for pointing out the flaws,  I couldn't agree more,we will try better next time :D 

Hey thank's a lot for your input! You can change levels in the main menu with the arrow to the right, here are 3 in total 

Thank you for the kind words yeeeey 

Thanks a lot for your input :) 

Hey, this might be a blender issue as I just started using blender for this particular addon, but it seems I'm not able to build on the sides? Anyway I try to rotate the camera it keeps painting in the ground, 

I'm moving using middle mouse if that does anything...