how do you feel about this? I'll try to make the text bolder later too, but I wanted to get your input on the adjusted size fix that I tried out. You think it's already readable? 
Pidroh
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So you have a QHD monitor, and the text is small, and if you make the window take all the screen size, it's bad, but if you make it fullscreen it's worse, that is it, right? Your resolution is probably 2560 x 1440, right? Do you have a screenshot of that? I'm sending my own screenshot, is it like this? Or worse?
I read it all! (Albeit slowly)
I see you already found the Cat Beggar. I'm trying to keep the game fairly grounded, so I couldn't really think of a lot of cat content that would fit into my vision of the game. I might add more content related to that at a later point, focused on coziness and happiness.
I'll look into saving log information, I already wanted to do that but I think you're the first person to request it
Hii, I have a question about how you plan to handle the Dokimon "franchise"
Some games like Touhou have a very nice universe of fangames. Fans are allowed to release fan games with characters from the Touhou series and profit from them.
The main reason why I ask this is because these monsters are freely usable assets. But if people don't use the Dokimon name, it creates a bit of "it's stealing from Dokimon!" or "Argh, another game using this asset pack". However, if they are marketed as licensed fan games of Dokimon, this creates a different aura for the whole thing.
Touhou kinda went big because of all the fan games, so I think it can benefit the profitability of Dokimon too.
Do you have any thoughts on this?
This one https://aamatniekss.itch.io/fantasy-forest-pixel-art-tileset
And this one https://aamatniekss.itch.io/fantasy-jungle-pixel-art-tileset
Felt quite different to me, but maybe it 's more related to ambience and lighting
Your quality has been going up and the style changed mid-way through, would be nice if you divided your collections between the more painterly stuff and the more saturated stuff for the platformers since those have tons of assets (the saturated and non-saturated don't look like they could be used together)
Keep up the good work!!
Holy cow, I am playing through this and it's amazing!!!
I remember playing you Firefighter game jam version back on feedback friday, maybe? It was cool, didn't know you were the lead dev for dead cells!
Anyways, how do you make pixel art so fast? While still having time to make the entire game. The graphics look amazing






