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A jam submission

Knight AntivirusView game page

Stop the viruses taking over the applications in this bullet hell boss rush!
Submitted by DerpiestDude — 2 days, 5 hours before the deadline
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Knight Antivirus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#93.8163.816
Overall#183.6973.697
Use of the Limitation#213.7113.711
Concept#303.6053.605
Presentation#323.6583.658

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just Me!

Software used
Unity (Game Engine), Visual Studio (Code), Aseprite (Art), Beepbox (Music), sfxr (SFX)

Use of the limitation
Each boss uses a unique application from the computer they've taken over to fight and defeat the antivirus

Cookies eaten
way too many...

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Great game! At times it felt the space was too small and cramped, but I also don't play many bullet hell games. love the audio

Developer

Thanks for playing and for the feedback! I'll probably address that problem in the post jam version.

Submitted(+1)

Lovely art and fun gameplay. Recommended!

Developer (1 edit)

Thanks for playing!

Submitted(+1)

Really fun! I love the art style and the music. Its all very goofy and unique, It fits the theme well and is overall just very enjoyable. The only issue I have with it is lack of tutorial and the player health bar is a bit too big. I'm honestly surprised how you made everything in such a short amount of time, especially for how polished it is. Overall great job!

Developer

Thanks for playing and for your feedback! I made the healthbar larger because when I was playtesting people were having too much trouble and I didn't want to sacrifice the bullet hell elements to make the game easier.

Submitted(+1)

Nice idea!

I like the various takes on the features of an OS throughout all of these games, and a bullet hell is a very cool one!

Throwing the player right into the game can be a bit much, I found myself often getting hit by the first bullet of a boss just because I wasn't ready for the game to start yet. As well have no idea what is going to happen. I also only figured out that there was a dodge roll by just going "I wonder if right click does anything." So a bit more of a "tutorial" or introduction would be helpful.

I think that this game would be improved a lot if it had a larger screen / room size. It can feel very claustrophobic in the area, with very little space to move around. I was often hit by things and wouldn't be able to tell you what hit me or why I deserved it. I would also get hit by the boss itself, which I don't really think should be much of a problem in a bullet hell game. I wasn't every really able to tell what patterns a boss was throwing at me because I wasn't able to see them. If the room size was increased with a fixed camera I think it could play a lot nicer and allow for more actual dodging and less getting lucky.

I liked the windows ideas having effects on the fight, especially with the dragon even using the split shot as an advantage to shoot more bullets if I decided to get close enough. (Hopefully those shots didn't have reduced damage...) And I think there is A LOT more room here for more interactions with the windows. I usually try to think of ideas to add to a game when reviewing them, and I found these ones to come the easiest. Here are just a few ideas:

  • Avoiding a cursor that can move the boss or player
  • A boss using Ctrl+C and Ctrl+V to copy and paste a large attack
  • Selecting and deleting potions of the map

I think basically anything that was in within the Animator Vs Animation series can be used for inspiration for how the OS combines with the gameplay.

I also think that having a larger screen could help with seeing these windows and how they are effecting the gameplay. I didn't really know what the Octopus drawing applications were doing at first.

Cute visuals! I am a sucker for thick pixel outlines.

Nice job!

Developer (1 edit)

Wow, thanks for playing and for all of this feedback! I will definitely be rereading this comment when it comes to post jam content and patches!

Edit: the snipped bullets do full damage :)

Submitted(+1)

Probably one of the best games here, what can I say its Derpi.

The art is amazing and fits the style, the use of the limitation was creative I liked it, the sounds feel good and fit this arcade style.

The mechanics are polished, they feel good, the enemies are fun and hard, and they have different attack patterns wich make them better.

One thing I would add its maybe a death animation of the monsters instead of just the blackscreen, but that's asking to much from one person in 7 days, overall 5 stars, amazing game

Developer(+1)

Thank you for playing and for your nice comments! I didn't actually think about making a death animation, but I might do that now :)

Submitted(+1)

I had quite a bit of fun with this one! This game looks great and overall it feels quite polished. I do think that if the camera was focused a little more inward toward the boss it would make dodging projectiles a bit more fair. 

Developer(+1)

Thanks for playing and for your feedback! This is the first comment about the camera that isn't about making it more zoomed out. Anyways, I really enjoyed your game so it's really cool to have you rate mine! 

Submitted(+1)

Thanks! had alot of fun with your game as well.

Submitted(+1)

I enjoyed this game a lot. I love the idea but there are a few things.
I think the game really needs a camera change showing the entire arena. It felt very annoying to not be able to see where bullets where coming from and the boss health the whole time. The art is cool tho and I love the octopus!

Developer

Thanks for playing and for the feedback! I've been getting a lot of comments saying that the camera needs to be more zoomed out so I might just have to implement that...

Submitted(+1)

Awesome little game, and nice use of the limitations. Thanks!

Developer(+1)

Thanks for playing! I came up for the idea when the limitation was the original limitation so yea... I really enjoyed your game! 

Submitted(+1)

Really neat concept, had a lot of fun playing this one! Only feedback I would give is making the camera cover the whole screen. It felt like sometimes (especially with the art boss) there wasn't enough time to react to the projectiles. That being said, I also suck at bullet hell games. Overall though, very fun!

Developer(+1)

Thanks for playing and for the feedback! I thought that I was making the camera like enter the gungeon, but in enter the gungeon the camera is more zoomed out. Anyways thanks again for playing and I really enjoyed your game!

Submitted(+1)

This game looks super good! Movement and shooting also feels nice. Great game!

Developer

Thanks for playing and for the feedback!

Submitted(+1)

An epic action packed gameplay. So much stuff going on it is just great. The difficulty seems to be fine. I think the main issue with the second boss is when he moves and sits in the corner and you can't keep going in circles around him anymore so you end up biting a lot of bullets. The dodge ability is very useful though in dealing with that stuff. The game is very good and fun overall and the visuals are 10/10 =D Nice work!

Developer(+1)

Thanks for playing and for your feedback! You're the first person other than my playtesters that said the difficulty isn't too high! With the second boss, I wasn't sure how to make the movement of the boss more fun so I just left it like that. Thanks again for playing!

Submitted(+1)

Fun game and really charming aesthetic! I'm nitpicking here but I would've preferred for the boss health to be always visible even though it makes sense thematically to be in a fixed place. Also, there should probably be a longer delay between the round starting and the boss starting to attack. Awesome concept though and I would love to see it expanded more!

Developer

Thanks for playing! The boss health being visible was something that I thought about and struggled with the whole jam, but in the end I think that the health is fine. I will probably change this after the jam.

Submitted(+1)

that Feels waaaay better then last time i played it 
great job!

Developer(+1)

Thanks for playing and for playtesting!

Submitted(+1)

Pretty game!

Developer

Thanks :D

Submitted(+1)

I really like how the aesthetics and sound design have been implemented and the overall combat felt fun. The boss fight was also fun, although in such cases I am a believer that a little more screen shake always helps

Developer

The aesthetics were definitely something that I focused on a lot during the jam, and this is really the first time I actually put any focus or attention into sound design, so I'm glad that it worked out. Thank you for playing and for your feedback!

Submitted(+1)

Really good fast paced game! It's hard but not impossible. I think it really uses the limitation very well, and the bosses are really interesting. 

Developer

Thank you for your feedback and thanks for playtesting as well!

Submitted(+1)

Pretty cool. Needs a reference to the scariest virus of them all, the terminal window that shows up for half a second and closes itself haha.

Developer

Thanks for playing!

Submitted(+1)

This is fun, aside from the already mentioned difficulty issues, I think this is a great game and how each boss used a different program for their attacks is creative. How the min-octopi are painted is brilliant. The giving up buttons is also a interesting and hilarious touch. Makes me think all games need one at some point. Although the one on the menu it was hard to tell what it did until I noticed the music stopped so the game must have stopped.

Developer

Thanks for your feedback! I'm really glad you enjoyed my game!

Submitted(+1)

Really fun, but the difficulty curve is definitely pretty harsh, i also got hurt like almost immediately when starting the second boss


other than that though awesome game!

Developer(+1)

Thanks for the feedback! I'm starting to notice that the difficulty is a  problem, so sorry about that :\

Submitted(+1)

This one's tough, but maybe it's just a skill issue on my part. I also wasn't too sure if the snipped bullets dealt half each or not and if I should try to use them to my advantage, but that was because I didn't read the description. I did have fun with this, even though I couldn't beat the second boss. Good game!

Developer(+1)

Thank you for playing! The snipped bullets do the same damage as normal bullets and you can use them to your advantage. The difficulty was something that I didn't notice through the development, but maybe the people playtesting played a lot of bullet hells idk. Anyways, thanks again for playing!

Submitted

hi magi

Submitted(+1)

hi creeperbob16

Viewing comments 20 to 1 of 29 · Previous page · First page