Art, soundtrack and gameplay all felt very polished and on point. Kept my interest and left me wanting more. Super rad.
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Sylvie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 4.706 | 4.706 |
Gameplay | #1 | 4.588 | 4.588 |
Overall | #2 | 4.250 | 4.250 |
Creativity | #7 | 3.941 | 3.941 |
Magical Girl Use | #11 | 3.765 | 3.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme(s)
"I'm Not Afraid of Anything Anymore" and "My Very Best Friend"
Comments
A really cool game. I like the fact it is complete. Really fun to play, hard but forgiving. The style is beautiful. I'll only regret that the theme "magical girl" was a little absent.
Thank you very much, glad you like it! And yess we were worried that this approach might not feel magical-girl-y enough. We tried to derive away from frilly dresses + swords, and instead built our game around different common tropes and themes from the Magical Girl genre. They might be quite hard to spot! We pretty much used Sailor Moon R as a bible throughout the dev of this game ahah
The art design is great. Everything feels cohesive, the plot was nice and tight. Of course, I'm a sucker for guitar anything. She looks like she's using either a Tele or Mustang or something, so that harder edged, almost 90's music works well here. That death hit with the delay is a great idea. Loved the continue from the same area business! Not having to go through the same places several times is a blessing!
Only thing I'd want is maybe a bit more precise movement. I died at that first lave jump a number of times and during the final boss I found it hard to not slide right into the flame column attacks sometimes. Well, maybe I just suck at it, haha!
Great work, though!
The bugfixed version seems to work perfectly, so I was able to play it now. I really like the artstyle, especially during the cutscenes. And the gameplay was amazing, super satisfying to hit enemies! I really like how impactful each hit was. The boss attacks also felt powerful with their screen shake. Good job!
I was just confused about how the low HP mechanic works, it seems that you go into a mode where you do more damage and heal back your life if you defeat enemies? I'd add a tutorial in-game if possible. Nothing much, just a small tidbit of text telling you the basic controls and mechanics! I went to the game page to find the controls, but during the jam I play most games from the jam rating page, which does allow you to download files but does not show you the game description.
But this is a very minor complaint, despite the length of the paragraph. Overall a very solid submission!
Edit: It's a jam game, so I know the constraints. But if you ever wanted to improve it further, adding more moves would be my priority. Do you have plans to continue it?
Really really loved the art in this one! Reminds me of the Momadora series, which has been a huge inspiration for me in my game jam games. Love the music and characters too. The gameplay is pretty fun, though I feel a little more variety in the combat might take it the next level.
I found the end boss easier than the rest of the game. Not a knock against it though, it was a cool encounter! Great work!!
Wanted to play this game but doesn't seems to work with wine :( I've see you use love, so maybe we can have a linux build ?
We don't have a Linux build because there's no way to distribute a portable Love2D project for Linux. HOWEVER, you can still run it!
If you have Love2D installed on your system, you can download the Windows build, unzip the folder, and run "love Sylvie.exe" and it runs fine, natively! I've only tested this on Debian, so let me know if it works for you!
So I've just try and that work perfectly on Arch Linux,
I didn't know it was possible to start love executable like this. (I mean the .exe)
I think most distro have love packaged, so it's okay to package the love files as Linux build.
the game was fun, beating enemies with an instrument remind me FLCL.
We don't have a Linux build because there's no way to distribute a portable Love2D project for Linux.
Actually I've just try that: https://love2d.org/wiki/Game_Distribution#Linux_2 and it seems to work too, The Appimage thing is the cleaner solution, but the guide advice to use CARE which send to a dead link...
Edit: though making a portable binary for Linux seems to be the kind of stuff that would be useful for steam packaging, where require external dependency is a no go(I guess I've never package any game on steam) , but on itch I think packaging the love file is the best solution as it avoid dealing with potential odd libraries issue, and most Linux user can install love themselves.
Hi, I got this weird error code when I started the game:
Cannot compile pixel shader code:
Line 17: error: ambiguous overloaded function reference "pow(int, int)"
This new one gave me a missing SDL2.dll file error message, so I downloaded the 64-bit version of it from libsdl.org, placed it in the game's folder, and voila! It works! I think people with 32-bit Windows should download their respective version.
The game was really fun! It's very action packed. I especially liked the guitar/weapon impact effect!
So this is what a rock/metal inspired magical girl game looks like...
It was a really enjoyable experience overall. The gameplay is extremely solid and though it took me a moment to figure out the controls they worked well once I did. The style is neat, the art works great, the music matches and everything just kind of comes together really well.
I felt the boss battle relied a little too much on luck to win, and I wish there was a little more backstory, but really those are minor nitpicks.
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