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Thought the sound design was rad, each planet having similar but fresh feeling mechanics was a lot of fun and I really hope this concept can be built upon. It felt very unique and you can tell a lot of care went into the development.
But again, really polished and a lot of fun. I had a little slowdown but I contribute that to the Itchio HTML5 player.
Pixel art, soundtrack and controls all felt phenomenal. Really enjoyed this experience the whole way through. You should be super proud!
The writing was so relatable and grounded, something that is so hard to pull of right and you sure as hell did. This is top notch quality even her responses/inner dialogue felt so true.
I unintentionally have also been a fan of your work in prior releases, NFSWare was a rad game.
Will absolutely be following your work in the future. Thanks for this, was a great distraction from the world of today. <3
Loved meeting new characters and going down side streets I couldn't get to prior, while visiting familiar locations and trying to poke around and see what changed. A bunch of brilliant little editions like having the roof over the resting spot outside of Buttons house.
I thought the writing was very smart, especially when I saw the rocks and assumed I could pick them up but was doing it prior to having the knowledge of why I should pick it up. The text was something along the lines of "I don't have time to be picking up stones right now" and that's such a great touch and shows how much attention to detail you've included.
The soundtrack was great, the character writing was great (everyone feels very unique and has their own personality) and the gameplay was a lot of fun. I wanted to get the flavor text on every single thing I could interact with. Following you guys to see whatever you do in the future. You've gained a fan in me though.
I hope I didn't miss an ultimate end. I stumbled to endless static and fell of the world. I saw some talk about a car but the experience I had is the one I want to remember. Thank you dude, loved it.
I accidentally beat it in the best way possible. Love, love, love Granny Unleashed.
Adorable through and through, a really great small story with a rad aesthetic and a very grounded wholesome experience I am very thankful came at a time I need it most. Thank yo ufor this and is a must play!
I especially loved the ending and didn't see it coming at all -- but worked with the themes spoken throughout the gameplay. Such an abstract universe you let me take a quick stroll (or roll) through.
Absolutely loved this short experience. Art, music and aesthetic were super rad. The writing was great, the characters of both Pudding and Baphomat were a lot of fun. I'm thankful I managed to make a friend.
But on a serious note, I absolutely love the concept of a "never paying off" game and you nailed this. That finale song is perfect as well. I love it. Great experience, seriously!
Both games true pieces of art and it's moments like this that make me dig through Itchio to find the devs that are really pushing the limits of storytelling or gameplay and I feel like you do both. Seriously, love it.
Sat down for ~4 hours to work through this, ultimately had to use the tip to finally complete it but managed most of the puzzles without my mind breaking (that being said when I edited the video it was about 2 hours I had to cut of me poking around every corner).
I’m happy I played through it and I think I get the overall story now, especially after the (for a lack of a better term) “reveal” but I can’t help think some was lost in translation.
This is my first game by you and all I can say is wow. From the side scrolling segments to the more open, so much style and substance.
Def looking forwards to playing your older games.