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Tiago1610

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A member registered Dec 03, 2019 · View creator page →

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você precisa apertar a tecla certa no local certo.

(...)De tirar o chapéu. Mas que profissional! Mas que competência! Mas que cuidado! Mas que CRITÉRIO! (...)

(...)Mas, do meu ponto de vista pessoal, vou dizer: É uma obra prima (...)

(...)Muito criativo, muito elegante e muito sofisticado ao mesmo tempo em que ele é comercial (...)

(...)MAS QUE VISÃO ARTÍSTICA ?! (...)

(...)É inovador e revolucionário , .. .sim é tudo isso mesmo (...)

(...)Deslumbrada, assombrada... Era tanta adrenalina correndo que acho que eu sozinha acendia uma árvore de natal(...)

(...)Eu me pergunto o que o pessoal anda tomando. Eu não sei o que é, mas é bem legal(...)

(...)Mostra de uma maneira muito bonita como esses momentos tristes ou alegres do dia a dia, que a gente distraidamente acha banais, é que são a verdadeira substância da vida(...)

Arte

Achei mega divertido , já faz tempo que não jogo um jogo de sobrevivência 

running kermit

Amei o Jumpscare 

Top 15 Funny Naruto Memes - MyAnimeList.net

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O jogo está um luxo minha experiência foi "estragada" porque acompanhei o desenvolvimento tão de perto que acabei pegando spoilers das reposta certas , mesmo assim muito legal , queria que tivesse mais conteúdo porque a arte ficou fenomenal

 Youmomgaymp3 Naruto Heart Rasengan | Naruto Meme on ME.ME

10\10

Yes

thanks for the feed bak, belive me the bizzar nature is due the main theme , if you find something That may not make full sense make shure to google it (you mith find something funny)

There is only one thing that can heal the heart... Only one thing ...

with a very simple start a plot twist was expected but I was still surprised

10/10 enjoied it until the last second

I totally lose against the boss, but it was fun nevertheless

The game is good but the level design and the way the elements of the game are planned create some flaws in the way the story presents itself.
It seems that the story was built in blocks with the first fight, the second fight etc.

but if the player decides to run away from the zombies (which is what I did playing for the first time) the fight he is obliged to participate in is not as difficult as it should be which can be a problem but nothing too critical, or that it would ruin the experience

the little splinters to "co-workers" bought me

I liked the game and the humor, Jonas seems to predict my thoughts,it seems like the choices don't matter. There's not even a way to win which is sad because I lost by "choosing bad"

I liked the game and the humor however much there seems to be some invincible battles

the game seems deficient in its characteristics that would make it complete and some commands take a long time to load (I don't know if it would be a problem with my computer) but I would love to see a final version

I loved the game from beginning to end, the only thing that spoiled the experience was the developer kicking back to such a low degree the level of its creation, the game is very fun and very good but if it is presented as less than that I will be forced to believe that I'm mistaken

as much as art can be improved I felt super emerged in the gameplay which is super simple, I really liked the attack system I wouldn't play at night to avoid nightmares In short, an incredible game 10/10

Incredible the excess of violence and the depersonification of the characters combined with the sympathetic graphics complete an R.P.G. Without fail, independent, irreverent, sure of itself.

It has a lot of potential

it would make me happy to feel that the story being passed is real(perhaps a narration accompanying the text would be a better use of the game's áudio)


The story is dark and edgy but the gamplay do does not reflect that the happy ending seems to have the same tone as the tragic ending (maybe if the happy ending had a happy color and the tragic ending remains black I wouldn’t have that impression)

it looks much more professional than anyone could imagine a powerpoint game being

thank you so much for your time and for playing

I am aware of the bugs and am trying to remove them , but do not intend to change the game itself until after the  voting date , about the tutorial ... I know there were lovely ways  to use to make the turorial more didactic , but part of me thinks the tutorial should be even more obscure

Muito obrigado por seu tempo e por jogar

Thank you very much for your time and for playing

Once is fully developed there will be one

Never ever not

You're weak Sasuke you lack hate

The game itself is entertaining but lacks an annoying soundtrack to become the rage distributor it deserves to be, as the difficulty of the levels increases so exponentially.

Final grade 6/10

would play again to get angry but not so much

Rapadura is sweet but not soft

Unbelievable beautiful from start to finish unfortunately I could never finish without the help of the provided guide what I imagine to be my fault

art style: beautiful to cry

Music: The icing on the cake deserves a prize just for that

 Final grade 10/10

would play again if I forget the answers and wanted a challenge

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If (powerpoint were gamified)

From the game image I expected something like power point simulacra but the parts that provided some immersion seemed rather out of immersibility.

example:when my tablet pen on the pc gets misaligned i have to go through a process similar to "click on blue avoid red" and I imagine that if my pc got infected by the new skynet and i had to fix it by clicking here or over shuld took an interference similar to the one already present in Windows.

 I like the idea that you would have to wallow in a very deep presentation full of developer life stories to make progress in the game (but really shouldn't even be there) so that in the end you will be greeted with a 'yeah'. Games' looks like me when I present work in college.

Final grade 8/10

would play again to confuse people with the part of the various variables and fake my intelligence

As much as it hurts me not to be able to grasp the taste of the player I am glad that I managed to pass (even vaguely) the feeling of discomfort I wanted. As for the final product's brucality, this is due to the fact that this project is really the adaptation of a work I did for college (made for another platform). I don't want to suffer from these problems but (unfortunately) that's all I have for todayThank you so much for playing