Nicely done! I really like the art style, the gameplay, and the color palette. And the music helped pull everything together.
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Auburn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.586 | 4.586 |
Overall | #21 | 4.275 | 4.275 |
Audio | #23 | 4.114 | 4.114 |
Gameplay | #53 | 3.743 | 3.743 |
Authenticity (use of resolution) | #68 | 4.657 | 4.657 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
A total of four people contributed. I worked on the implementation and all the artwork. Akty Element worked on the music. Major Bruno provided a lot of the sound effects. And V3X3D provided some of the character animations.
Was the resolution a challenge?
One of the biggest hurdles we faced at first was scrolling. Due to the art style of bright colours on a black background, scrolling felt really choppy, so in the end we went for static screens with scrolling only when transitioning from one screen to another.
What did you learn?
How to actually stick to a deadline and release something. It made us think about when a game is considered "finished"! :-D
Comments
I love the atmosphere playing this game, it’s cute and has a mystery element that makes you want to keep playing (though I did not completely finish it). The dialogue is so well done, and the vibrant style and animations are somewhat dreamlike. Really, I cant wait to finish the game after I play some others! ;D
woah, this oozes personality! because of the low resolution, there are pauses in dialogue that i find add to the overall charm. you nailed the atmosphere as well, fantastic job!
Just finished the game. The color palette reminds me of Dizzy games, specifically the ZX Spectrum variants because they also had a black background. Although this game has a much more pleasing to the eye color palette. The visuals work well together and the game concept is simple and fun, without being too long to be monotonous. It took me a while to figure out what to do with the chicken.
Not too sold on the hard pixel style. You mentioned scrolling issues, things like plants animations (I liked that they are animated) look also bit weird, the hard pixels make it cut too quickly, as if there was a tearing issue with the display almost. Also, I didn't really like the black outlines on the characters, especially with the worm and the bee, felt strange, probably because the background is also black.
Also, I had some issues with the controls. When trying to press the down arrow key in framed mode, the browser window kept scrolling down. I had to switch to fullscreen mode to finish the fish/bee parts.
A very sweet game with nice art, overall good game my only comment is the backtracking which sometimes is too long with few stuff to do on the way after doing it multiple times :)
Maybe in the next version, each animal reach the other easily through a different path that others don't have access too :)
Thanks Ahmed, that’s a really fair comment. It’s something I noticed myself during testing. With more time I think I would overhaul parts of the world so that there’s less back tracking, whilst still having areas that only certain animals can reach. But I ran out of time for that in the jam. Maybe once voting is over I’ll go back to it. 🤞
Incredible, incredible. Art is awesome, and it's a chill enjoyable game. One of the best entries here, no doubt
A beautiful game to chill and get a little stuck every now and then
niiiiice. I got a little stuck, but eventually watched others play through. This one is "winning" the jam in my opinion. Keep truckin!
Pff, you knew all along that I'd have to rate this one highly. Such a whimsical vibe and the world feels very realized. Don't get me started about the beauty of it, wonderful tilesets.
The sound design is lovely as well. Very cool little world to explore. Right up my alley!
Beautiful start to something bigger? :)
I hope I didn't miss any of the game I got to the empty stone on the beach.
I think it could be the start of something yeah. I’ll certainly be taking this game further in the future because it seems like it’s really clicked with a lot of people, which makes me really happy.
And, yeah, you made it to the end. There was going to be one more animal, and that stone would have unlocked it, but I ran out of time.
Awesome art that manages to look great at such a low resolution. Good job!
I really love the detail given to the tiles, it goes a long way in making the world feel fleshed out!
I’ve been following your progress during the jam and the game already started as a very promising project and it’s come out great! I love your particular 1bit style… similar to ZX Spectrum art but without bleeding, and I must say it’s very interesting and particularly appealing for an old dog who grew with the Spectrum at home. Congratz and best luck in the jam!
I am reducing scope… savegames are gone from the list and just a basic checkpoint system will be there I guess (still not implemented). Been all day with the lava pits… and seems those work fine now… just missing 1 core mechanic (serpet heads and their fireballs, but that will hopefully reuse part of the lava code) and a lot of work on the map… it will be tight, and i will work until the last minute I guess… but I think it’s feasible (even if just one part of the map hits this version)
Beautiful, simply BEAUTIFUL
here I thought LowRez can't be detail and you sir have proven me wrong
CUTE!!!!!!!!!!!!!!
i also like the art style really reminds me of Dewdrop Dynasty (if you've heard of it) and i like it's art style just as much as yours
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