Hey, thanks for getting in touch. I’m not able to take on commissions right now, but just out of interest, what did you have in mind?
Little Martian
Creator of
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Yes, that’s absolutely fine. If there is a way of protecting them then that would preferable, but I understand that’s not always possible, depending on the engineer you’re using.
If it’s not possible to protect them, it would be nice if you could put a readme.txt file in the textures folder which says where you got them from and a link to them. Thank you.
This is a lot of fun, very relaxing, and the artwork (especially on the cards) is top notch. My only criticism is that at times it felt a bit random, because there’s no way to predict what’s coming next. Maybe if it were possible to hold more cards at once it would be possible to come up with more strategies.
Deck building would also be a nice way to solve this issue, but I appreciate that would be a lot to ask in a 1-week jam, especially when you’ve clearly done a lot already! :-)
I found the controls a bit confusing at first. The rotating action of the tools felt a bit weird, maybe because it’s difficult to use precisely. But I soon realised that’s the whole point, it’s about being fast, not neat and accurate! Once I overcame that hurdle I really enjoyed it.
And I really dig the graphics style. Very retro!
Wow, you weren’t kidding when you said it was tough! :-D
It’s a lot of fun, though I sometimes wasn’t sure how to combine the moves in the right way. At first I struggled to figure out how far left and right would move me. But once I’d played for a while and it started to click I think I got quite far!
Hey, thank you so much for playing it, and I’m happy to hear that you enjoyed it! I’ve actually added the web version now, so you can play it right on the game page. It doesn’t save progress yet, though it does remember your high score :-)
And there are actually 12 levels now. I added a few more right before the jam deadline, but forgot to update the description!










