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Little Martian

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A member registered Apr 17, 2018 · View creator page →

Creator of

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Oh yeah, they work really well in greyscale. I hadn’t ever considered that. Great job releasing your game!

Hi, good question. They won’t ever be part of the textures bundle, as I’m keeping textures and other sprites separate. I might do a bundle pack for sprites on future, but right now there aren’t really enough for that.

Not without breaking tax laws! :-D

Yeah, absolutely.

Yeah, they will all be in the mega bundle, once I have time to do the next release.

Thanks George. ☺️

Hey, thank you. I’m definitely enjoying working on them again, and I’ve go so many ideas of stuffs I want to draw, so watch this space! 😅

Thank you! ☺️

Oh wow, thank you! I hope you do build something with them soon. Be sure to share when you do! :)

They are indeed. All of my texture packs are included in the mega bundle. :-)

Good spot, yes it was just an oversight. The latest version (v19) has an inverted sludge variant. :-)

This looks really awesome, thanks for sharing. I’m working on new textures, so if you have any suggestions or requests, please let me know.

Thank you for letting me know. I’ve update the process now so the macOS folder junk should be removed now.

Haha, part of me wishes I could just be paid to make textures full-time, but I don’t think that’s ever going to pay the bills unfortunately! :-D

But I’m back working on them again, so if you have any requests or suggestions, let me know.

Haha, thank you! I find adding blood to textures really satisfying. I think it’s from thinking about how it would fall and run down surfaces in different ways.

Hey, that’s awesome! I’m glad you like the update. :)

Hey, yes there’s an option in the Settings for switching to full screen, and for adjusting the resolution.

You’re welcome. I hope they are useful for you. ☺️

You’re welcome. Please share some screenshots of your game if you can. I’d love to see it.

Thank you for always supporting me from the beginning! :-)

I never imagined that it’d grow to be as big as it has.

Thank you. I’m going to be putting some effort into creating more natural and organic textures (grass, tree bark, rocks, stones, cliffs, soil, etc) because those are things that I’ve really struggled with.

Oh yeah, absolutely. One thing I learned from playing a lot of DOOM when I was younger is the bigger the door, the bigger the enemies awaiting you are the other side! :-D

Hey, these look really great! I love the modifications and additions you’ve made to the doors too! Thanks for taking the time to share them! :-)

This looks amazing! I’ve only watched parts of the play through video because I’m planning on playing it at the weekend, I don’t want to spoil the fun.

Would you mind if I use some of the screenshots and the play through video in the store page for the texture pack? Of course I’ll give you credit for three level and link to this page.

OMG, this is amazing! It’s like exactly the kind of thing I had in mind when I very first started drawing textures last year.

I really love how you used both the tech lab textures and the toxic lab textures together, to give each area a different feel. I’m going to try out the level as soon as I get chance.

I’d love to hear your feedback on what textures you felt like you were missing as you made the map. I noticed a few original DOOM textures in the play through video!

I really should try making some DOOM levels, I’m just not sure where to start tbh.

Hey, thanks for getting in touch. I’m not able to take on commissions right now, but just out of interest, what did you have in mind?

Hey, thanks for getting touch. Yes of course, it doesn’t matter when you downloaded the pack and whether it was free or not, you can use them for commercial projects. ☺️

Yes, that’s absolutely fine. If there is a way of protecting them then that would preferable, but I understand that’s not always possible, depending on the engineer you’re using.

If it’s not possible to protect them, it would be nice if you could put a readme.txt file in the textures folder which says where you got them from and a link to them. Thank you.

Great ideas, but it’s like you can read my mind. I’m already working on animating the liquid textures, though animation isn’t my strong suit, so that might take some time, and I’ve already begun working on some tarmac/road/sidewalk textures! :-D

Thanks for buying them!

Thank you so much, for buying it and for taking time to provide feedback. It’s much appreciated!

I’m definitely going to be exploring the fantasy/gothic themes more, because I think there’s a lot to add there. Good shout on Heretic and Hexen. They should provide some good inspiration indeed!!!

Awesome, thank you! If you’re got any requests let me know and I’ll see what I can do! ☺️

Cool, what sort of things do you have in mind?

Hey, sorry for not replying to you sooner! I’m actually working on a huge update. Check out the latest devlog post for more info! :-)

Hey, thanks for buying it. Yeah I’m sure we could sort that out. If you go to my itch profile you’ll see my Twitter handle. DM me there and I’ll sort it out.

Very nice indeed! It’s great to hear that they helped to inspire you to practice and improve your pixel art skills by adapting the textures to suit your needs! :-D

Hey, thank you very much for crediting me for the textures. I like now you’ve used them. The crate texture works really well as a floor texture too! :-D

Oh wow, this is incredible! Such a clever use of the textures. I love how you’ve used the windows and I especially like how you’ve used the version of the wall texture with the faded yellow stripe on the front of the boat, so it looks like the paint has worn away. :-D

Thank you so much for your very kind words. ☺️

I found that bug too, right after the jam had ended! I tried to implement something like in Mario where a well timed jump as you land on an enemy gives you a bigger leap, but sometimes it sends you right off the level! 🤣

Hey thank you, it’s great that you enjoyed playing it. As soon as the jam finished I had a ton of ideas for new enemy types, so I’m looking forward to adding those soon.