I love the firefly following you around as the light source for the game. The fishing is a nice mechanic. Global game goals are kind of a bit obscure and you don’t have that big a clue… Got slaughtered at the fight after fishing the flashing fish because my stats were low and in that combat there’s actually nothing you can do but see it happen (or so I think…). Overall an interesting idea! good job in this entry!
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GAADFISK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #28 | 4.736 | 4.833 |
Overall | #78 | 3.940 | 4.021 |
Audio | #92 | 3.674 | 3.750 |
Gameplay | #98 | 3.511 | 3.583 |
Graphics | #104 | 3.838 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo developer. A very fun jam. I brought an ambitious idea and I had a lot of fun making it under the restrictions of the low resolution.
Was the resolution a challenge?
Fitting info on the screen was challenging. Text, stats, timers, meters... This game has all of those things going on. Organization and space management were crucial to making these elements legible.
What did you learn?
I think I will scope more efficiently after this jam. Moreso than other jams I've joined, real life obligations and needs took priority over my development time. That said, the generous schedule made adjusting my scope to my limited resources a fun challenge. Other than that, my goal of making a unique fishing game was (hopefully) accomplished.
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