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A jam submission

Golden Star SheriffView game page

Survive waves of bandits in this fast paced shooting arcade
Submitted by SlainteES (@slainteES) — 7 hours, 53 minutes before the deadline
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Golden Star Sheriff's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#124.6514.651
Authenticity (use of resolution restriction)#144.8604.860
Overall#254.2214.221
Gameplay#523.8143.814
Audio#963.5583.558

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
One man Orchestra ;)
It's just more than fun, but can be quite stressful in solo mode,, particularly in the areas you don't master that well (music in my case)

Was the resolution a challenge?
Low resolutions are my happy place... takes alot of effort to put up quality sprites but in the end there's just not so many pixels you can use at a single sprite so bring me more 64x64 goodness!

What did you learn?
I got some decent results with the music tracker for the title-screen theme, which is quite a new situation... normally I am terrible with music trackers (even though I can play a few instruments... I am more in the analogic world for music I guess). It was also quite intensive in terms of taking rust out of my joints regarding Pico8 coding.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted

That worked out really well! Love the power ups, they give a nice change of pace to the gameplay.

Developer

Thnx Johan! Gameplay needed variety and they were in the plan from the beginning (why create objects to destroy if you don’t put anything inside?). They forced the travelling doctor in to have a respawn strategy that made some sense as the game moved to waves. Quite happy on how the pieces ended up fitting together

Submitted

The game reminded me of old shooting games on slot machines. Cleverly used potential of 64x64 resolution. Good job!

Developer

Thxn for playing! There are some bits from “Cabal” on it but it’s mostly following the SNES classic “Wild Guns”. It was tough fitting it in 64x64 but I think it ended up quite well.

Submitted

Very fun! It reminded me of an old game called "Mad Dog McCree". I would have separated the aim from the controls (maybe using the mouse).

Developer

Thanx for playing! Great you had some fun with it. The game is following on the gameplay of SNES classic (though now you have a Switch version…) “Wild Guns”. I could have split control but I kind of liked the mechanics in the original. I remember “Mad Dog McCree” :) it was more like a free aim game, which is kind of a fully different gamestyle from what I was aiming for. Thnx for the feedback!

Submitted

the control is a bit difficult in my opinion, because the player will also move while aiming.

but it's not really problem, once you get used to it this game is quite fun.

Developer

Thnx… while pressing the fire button you remain stationary and go into “free aim” mode. I kind of followed “Wild Guns” control mechanics (with some changes like the roll instead of the original jump). Glad you had fun with the game!

Submitted

oh yeah right, I didn't realize that.

Submitted

This was a fun little experience! I think some music during the waves would have been very nice. the monotonous sound of the gunshots can get a little grating. overall, well done!

Developer(+1)

Thank you for giving it a try! I agree… I was worknig on 2 extra tunes (general BG loop and a dedicated tune for the travelling doctor) but I got to those too late… I am not very fluent with music… I can play a few instruments but moving music into a tracker and have it sound decent enough is extremely painful. I need to consider finding a music artist for next events :P

Submitted

This is great! One of my favorite things about this game is that you need to shoot powerups/healing to pick them up. Watching the healing items fly by on a carriage as I missed every shot was pretty hilarious!

I also definitely suck at this game, but I enjoyed it quite a bit! I also thought you did a great job with the pseudo-3D aspect of it.

Awesome job!

Developer

Thnx! Glad you had fun playing it… The travelling doctor was a last minute addition (it came into the game like 12h before the deadline) as I wanted a way to respawn the barrels. I could not implement it exactly as I wanted (with $ cost for each power-up on the carriage) but I think it works as it is.

About 3D… well, no actual projection in this one… tried it but gameplay suffered a bit (particularly collisions became quite odd) so I opted for a naive approach to bullet collisions and ditched the rational maths.

Give it a few more rounds and you’ll get better with the controls, it takes a bit to get used to them

Submitted

Loved the game! controls are kinda hard but once you grasp them it´s pretty fun!

Developer(+1)

Hey, thnx for playing it! In the small space available the relative speed btwn the crosshair and the character was hard to balance… too slow and the aiming was terribly slow, too fast aiming was impossible… ended up on something that once you get used to seemed to work. Great that you had some fun with it!

Submitted

Amazing! Honestly, I've seen the development of this game in the discord channel and I love how it turned out. From the visuals to the gameplay it's just a really fun and well-put-together jam game.

I also just really like western-styled things so, that draws me in as well. :)

Developer

Thnx! It was a tough ride… I am quite obsessed with polishing the details and really put a lot of time on making sure I get the looks/vibe right. Sadly a few things stayed in the To-Do list (mostly extra music/sound in terms of “core basics”, and the actual levels and extra variety of “extended features”), but overall game came out pretty decent. Glad I got the western vibes right for an actual expert in the subject ;)

Viewing comments 8 to 1 of 28 · Previous page · First page